abstract
| - Spore 2 is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows, Macintosh, and Android operating systems in November 2015 as the sequal to the 2008 game Spore. Covering many genres including action, real-time strategy, and RPG, Spore allows a player to control the development of a species from its beginnings as a single celled organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for expanding on its predecessor's massive scope, and its use of open-ended gameplay and next-gen procedural and reactive generation. Throughout each stage, players are able to use various creators to produce content for their games. These can then be uploaded to the online Sporepedia and downloaded by other players. Spore 2 was released after several delays to very favourable reviews. Praise was given for the fact that the game allowed players to create practically any creature, vehicle and building; but what pushed the game over and beyond the success of the original was its inclusion of reactive generation, a process where the game creates content based on content the player creates. Unlike Procedural Generation which is completely random, Reactive generation (in context to the evolutionary nature of the game) responds to what the player creates to provide continually challenging gameplay. Praise was also levied for its more detailed nature, a fact that many felt Spore was lacking.
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