About: Death Knoob   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Death Knoob (aka Dork Knight, Dunce Knight, Donkey Kong, etc.) is a poorly played death knight. The initial popularity of death knights coupled with a quirky play style resulted in a ubiquitous but not necessarily skilled player base. In addition, resentment grew among other classes, especially the classically tanking ones, that death knights who did not know how to tank generally wiped groups with some regularity while competing with other tanks for loot. Another sore point is their distinction as a hero class, initially "OP" capabilities, and an association with a 'dark' character leading to a stereotype of a pompous, egotistical, "emo" player. This is exacerbated by the high initial level of death knights, with players complaining death knights will never have the experience of a play

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  • Death Knoob
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  • A Death Knoob (aka Dork Knight, Dunce Knight, Donkey Kong, etc.) is a poorly played death knight. The initial popularity of death knights coupled with a quirky play style resulted in a ubiquitous but not necessarily skilled player base. In addition, resentment grew among other classes, especially the classically tanking ones, that death knights who did not know how to tank generally wiped groups with some regularity while competing with other tanks for loot. Another sore point is their distinction as a hero class, initially "OP" capabilities, and an association with a 'dark' character leading to a stereotype of a pompous, egotistical, "emo" player. This is exacerbated by the high initial level of death knights, with players complaining death knights will never have the experience of a play
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abstract
  • A Death Knoob (aka Dork Knight, Dunce Knight, Donkey Kong, etc.) is a poorly played death knight. The initial popularity of death knights coupled with a quirky play style resulted in a ubiquitous but not necessarily skilled player base. In addition, resentment grew among other classes, especially the classically tanking ones, that death knights who did not know how to tank generally wiped groups with some regularity while competing with other tanks for loot. Another sore point is their distinction as a hero class, initially "OP" capabilities, and an association with a 'dark' character leading to a stereotype of a pompous, egotistical, "emo" player. This is exacerbated by the high initial level of death knights, with players complaining death knights will never have the experience of a player who has been playing since level 1. While the requirement of having another 55 level character implies the player having previous game experience, detractors point out the character may not necessarily fit a similar play style as the death knights. It is also not uncommon for players who were bad from levels 1-55 to create a death knight as soon as possible, believing the class to be overpowered, making it a noob magnet. Stereotypical indications of a Death Knoob include: * Prior to Cataclysm, all or almost all talent points in a single tree. (With Cataclysm's reworked talent tree, launched with patch 4.0, this became mandatory.) * Inappropriate use of fairly easy-to-master DPS- or aggro-buffing Presences. * Queueing as a tank in the Dungeon Finder without tanking gear and tanking talents. * Not opening immediately with both diseases and not casting Pestilence on AoE fights. * Dual wielding without 3/3 Threat of Thassarian. * Dual wielding fast tanking weapons. * Buying a weapon enchant (runeforging is free and always better). * Using Death Grip inappropriately, namely, using it when not the tank, or in PvP, inadvertently pulling an enemy player to safety. * Heading to the opposing faction's low level zones as soon as possible to pick on lowbies. * Using gear not intended for their class, like Holy Paladin plate. * Wearing an assortment of DPS and Tanking gear. * Replacing the Rare-quality gear (that normally would last a decently long time to any Non-Death Knoob)with an assortment of "Of x Resistance" (or other 'bad' enchanted) uncommon items. * Using Dark Command, and claiming it is part of their rotation as DPS. * Dual wielding as frost, and not putting points into Threat of Thassarian, claiming it is a tank ability because it has the word "Threat" in it. * Leveling in lower-level zones, whilst already at level 58+. Ironically, the proliferation of death knights may have resulted in an overall improved reputation (though lower population) of rogues and especially hunters, under the presumption that players who did poorly with those classes created a Death Knight thinking that it would be easier for them. Adding to the selection bias is that players may roll a death knight on any server once the initial 55 level requirement is fulfilled, making them popular 'test' or 'farming' characters on new realms, which quickly become overrun with them.
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