Attributes | Values |
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rdf:type
| |
rdfs:label
| - Blue Djinn
- Blue Djinn
- Blue Djinn
- Blue Djinn
|
rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
dcterms:subject
| |
immunities
| |
walksaround
| |
strongagainst
| - Fire Damage , Energy Damage and Holy Damage
|
implemented
| |
Behavior
| - Blue Djinns use melee and use their Fire Attacks when the Opponent Tries to Escape. They don't retarget when multiple targets on screen.
- Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
|
weakagainst
| - Ice Damage and Death Damage
|
Hitpoints
| |
creatureclass
| - Humanoids
- Magical Creatures
- Magical Creatures
|
bestiaryclass
| |
senseinvis
| |
paraimmune
| |
fireDmgMod
| |
convince
| |
deathDmgMod
| |
iceDmgMod
| |
immuneto
| |
behaviour
| - Blue Djinns use melee and use their fire attacks when the opponent tries to escape. They don't retarget.
|
walksthrough
| |
Summon
| |
actualname
| |
hpDrainDmgMod
| |
holyDmgMod
| |
energyDmgMod
| |
physicalDmgMod
| |
MaxDmg
| - 225(xsd:integer)
- 325(xsd:integer)
|
earthDmgMod
| |
pushable
| |
bestiarylevel
| |
pushobjects
| |
isboss
| |
bestiarytext
| - Although the Blue Djinns are considered entities of goodness they tend to guard their secrets well from nosy explorers, diligently performing any task they accepted. Being highly magical creatures, they are masters of illusion and transformation. Djinns are known for their witchcraft and fairy-tales commonly narrate about djinns granting people wishes. Magicians often mock this idea, arguing that only djinns bound by powerful magic feel obliged to such duties. Be that as it may, Blue Djinns are the weakest of their kind. Searching the world for the servants of evil and their eternal nemesis, the green djinns, they still pose a threat for all those they suspect of being in league with evil.
|
SpawnType
| |
bestiaryname
| |
drownDmgMod
| |
illusionable
| |
Loot
| |
primarytype
| |
dbkwik:resource/Irhvk4Cv70v-joPedK_WTg==
| - Fire Damage, Energy Damage e Holy Damage
|
dbkwik:resource/LNp65FKv0ExCdiQILmVH6g==
| - Ice Damage e Death Damage
|
dbkwik:resource/b-8u5wQd_8QwcvoS0xbz2A==
| |
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
Article
| |
Nome
| |
Name
| - Blue Djinn
- Blue Djinn
- Blue Djinn
|
Abilities
| - Melee , Distance Fire Attacks , Electrifies You , causes Drunkenness, Cancel Invisibility, Turns you into a rabbit.
- Melee , Fireball , Sudden Death , Electrifies , causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.
- Melee , Fireball , Sudden Death , Electrifies , causes Heavy Drunkenness, Cancel Invisibility, turns you into a rabbit.
|
dbkwik:pt.tibia/pr...iPageUsesTemplate
| |
Exp
| |
History
| - Blue Djinns used to be called just "Djinn" before they were implemented in the 2004 Summer Update. Before that time, they had already been seen several times on test servers.
|
Ratio
| - 0(xsd:integer)
- 652(xsd:integer)
|
plural
| |
Notes
| - These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
- These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
- These Magic Creatures are the counterpart of Green Djinn. Even though they are more amiable towards humans than the Green Djinn are, they will not tolerate anyone that aligns themselves with their greatest enemies.
|
Sounds
| - "Simsalabim"; "Wishes can come true"; "Feel the power of my magic, tiny mortal!"; "Be careful what you wish for.".
- "Simsalabim"; "Wishes can come true"; "Feel the power of my magic, tiny mortal!"; "Be careful what you wish for."
|
HP
| |
Location
| |
Strategy
| - If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
- If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
- If you can find a Dwarven Ring, wear it. When the Djinn makes you drunk, you sometimes don't have total control of your movements. It is very wise to wear this, as it can lower the chance of a trip back to the Temple. It is also good that you wear a Dragon Necklace to lower the damage inflicted by their fire attacks - In melee they use Fire Attack less frequently so try to close them fast.
|
Descricao
| - Apesar de os Blue Djinns serem considerados entidades de bom coração eles tendem a guardar seus segredos muito bem dos exploradores abelhudos, executando solicitamente qualquer tarefa que eles aceitem. Sendo criaturas de suprema magia, eles são mestres da ilusão e transformação. Djinns são conhecidos por suas magias e conto de fadas que geralmente narram sobre djinns fazendo desejos de pessoas. Magos ridicularizam esta idéia com freqüêncim, argumentando que somente os djinns feitos de poderosa mágica e evocações sentiriam-se forçadas para tais tarefas. Seja como for, recentemente acordados de um sono profundo, a maioria dos Blue Djinns encontrados são na maioria fraco de sua espécie, de qualqure forma. Procurar o mundo por servos do mal e seu eterna vingança, os Green Djinns, eles ainda demonstram uma ameaçã para todos que eles suspeitem de estar com aliança como o mal.
|
abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
|