Race: magical beast Alignment: true neutral Armor class: 12 Hit points: 11 Attack bonus: +2 Damage: d2/d2/d2 claw/claw/bite (creature weapons) Hit dice (level): 2 Challenge rating: 2 Size: medium Trained skills:(‡) hide (6), listen (5), open lock (8) Feats: darkvision, weapon proficiency (creature) Blueprint:(‡) nw_krenshar Craft drop: leather hide
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| - Race: magical beast Alignment: true neutral Armor class: 12 Hit points: 11 Attack bonus: +2 Damage: d2/d2/d2 claw/claw/bite (creature weapons) Hit dice (level): 2 Challenge rating: 2 Size: medium Trained skills:(‡) hide (6), listen (5), open lock (8) Feats: darkvision, weapon proficiency (creature) Blueprint:(‡) nw_krenshar Craft drop: leather hide
- A krenshar is a strange catlike carnivore from the Dungeons & Dragons game. A typical krenshar is four or five feet long with a long narrow head, and weighs 175 pounds. It has a shaggy, spotted coat, a bristling mane along its spine and a long bushy tail. Krenshars are very social among their own kind, with males and females hunting together. They prefer herd animals but will attack humanoids if game is scarce. Young can be domesticated, and they make fierce and loyal companions. They otherwise act like mundane great cats.
- Hit Dice: 2d10 (11 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+2 Attack: Bite +2 melee (1d6) Full Attack: Bite +2 melee (1d6) and 2 claws +0 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Scare Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +3, Ref +5, Will +1 Abilities: Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13 Skills: Hide +4, Jump +9, Listen +3, Move Silently +6 Feats: Multiattack, TrackB Environment: Temperate forests Organization: Solitary, pair, or pride (6-10) Treasure: None
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| - Race: magical beast Alignment: true neutral Armor class: 12 Hit points: 11 Attack bonus: +2 Damage: d2/d2/d2 claw/claw/bite (creature weapons) Hit dice (level): 2 Challenge rating: 2 Size: medium Trained skills:(‡) hide (6), listen (5), open lock (8) Feats: darkvision, weapon proficiency (creature) Blueprint:(‡) nw_krenshar Craft drop: leather hide
- A krenshar is a strange catlike carnivore from the Dungeons & Dragons game. A typical krenshar is four or five feet long with a long narrow head, and weighs 175 pounds. It has a shaggy, spotted coat, a bristling mane along its spine and a long bushy tail. Krenshars are very social among their own kind, with males and females hunting together. They prefer herd animals but will attack humanoids if game is scarce. Young can be domesticated, and they make fierce and loyal companions. They otherwise act like mundane great cats.
- Hit Dice: 2d10 (11 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/+2 Attack: Bite +2 melee (1d6) Full Attack: Bite +2 melee (1d6) and 2 claws +0 melee (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: Scare Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +3, Ref +5, Will +1 Abilities: Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13 Skills: Hide +4, Jump +9, Listen +3, Move Silently +6 Feats: Multiattack, TrackB Environment: Temperate forests Organization: Solitary, pair, or pride (6-10) Challenge Rating: Treasure: None Alignment: Usually neutral Advancement: 3-4 HD (Medium); 5-8 HD (Large) Level Adjustment:
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