Hit Dice: 4d8+4 (22 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (2d6+4) Full Attack: Bite +5 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Scent, vermin traits Saves: Fort +5, Ref +0, Will +2 Abilities: Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 Skills: - Feats: Track (B) Environment: Temperate plains Organization: Hive (1 plus 10-100 workers and 5-20 soldiers) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Level Adjustment: -
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| - Hit Dice: 4d8+4 (22 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (2d6+4) Full Attack: Bite +5 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Scent, vermin traits Saves: Fort +5, Ref +0, Will +2 Abilities: Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 Skills: - Feats: Track (B) Environment: Temperate plains Organization: Hive (1 plus 10-100 workers and 5-20 soldiers) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Level Adjustment: -
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| - Hit Dice: 4d8+4 (22 hp) Initiative: -1 Speed: 40 ft. (8 squares) Armor Class: 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (2d6+4) Full Attack: Bite +5 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Scent, vermin traits Saves: Fort +5, Ref +0, Will +2 Abilities: Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 Skills: - Feats: Track (B) Environment: Temperate plains Organization: Hive (1 plus 10-100 workers and 5-20 soldiers) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Advancement: 5-6 HD (Large); 7-8 HD (Huge) Level Adjustment: -
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