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Status Ailments are special effects that create a lingering, temporary change to the affected target's stats. Status Ailments can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Ailments can only be found on specific Monsters. Most Status Ailments are afflicted by various player or enemy monster abilities. All Status Buffs are removed upon the completion of Quests and Battles.

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  • Status Ailments
  • Status ailments
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  • Status Ailments are special effects that create a lingering, temporary change to the affected target's stats. Status Ailments can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Ailments can only be found on specific Monsters. Most Status Ailments are afflicted by various player or enemy monster abilities. All Status Buffs are removed upon the completion of Quests and Battles.
  • Status Ailments are debuff caused by certain weapons to both enemy and ally units. These effects are temporary and only last for several turns.
  • Status ailments are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment). Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
  • Status ailments are negative conditions that can hamper your progress in the Valkyrie Profile games. They are also referred to as status afflictions and negative status.
  • Sometimes status ailments are required to gain access to hidden areas; for example, laughing opens the laughing doors and crying opens the crying doors. They also have a big tendency to cause problems, as some of them disables a game mechanic.
  • | Image:Fan spirit Kongol.png |This article is in need of one or several . You can help My English Wiki by uploading one. Motivation: Images for the ailments lacking an image. |} There are eight Status Ailments in The Legend of Dragoon and each have a different effect on the party. Any one of these status ailments can be removed from a character by the correct Healing Item or Meru's Rainbow Breath.
  • Poison is one of the status ailments introduced in Kid Icarus: Uprising. When poisoned, the afflicted character will take additional damage from attacks until the condition wears off. During this time, the character will glow purple with a poisonous haze emanating from their body. Shulms are an example of enemies that can poison Pit. When Shulms are shot, they emit a poisonous shockwave. If Pit is caught in this shockwave, he will be poisoned. Originally, the manual for Kid Icarus stated that both Shemums and Shulms had poisonous capabilities, yet they were never used in the game itself.
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  • Status Ailments are special effects that create a lingering, temporary change to the affected target's stats. Status Ailments can almost always stack for increased power, meaning having multiple players attempt to stack a single effect may prove to make a major difference. Some Status Ailments can only be found on specific Monsters. Most Status Ailments are afflicted by various player or enemy monster abilities. All Status Buffs are removed upon the completion of Quests and Battles.
  • | Image:Fan spirit Kongol.png |This article is in need of one or several . You can help My English Wiki by uploading one. Motivation: Images for the ailments lacking an image. |} There are eight Status Ailments in The Legend of Dragoon and each have a different effect on the party. Any one of these status ailments can be removed from a character by the correct Healing Item or Meru's Rainbow Breath. All ailments are removed from a character that changes into Dragoon form. Because they prevent characters from taking active turns, Stun, Confusion, and Can't Combat do not allow affected characters to initiate the Dragoon transformation. However, another active character can still use the Special command, taking the entire party into their Element Dimension and turning them all into Dragoons, curing all ailments.
  • Status Ailments are debuff caused by certain weapons to both enemy and ally units. These effects are temporary and only last for several turns.
  • Status ailments are negative conditions that affects a character or demon during battle. While many are volatile and wear off at the end of battle, some will persist while exploring field areas. Some demons are naturally resistant to status ailments, either to the associated skill type or to ailments in general (Anti-Ailment). Some skills, such as Eternal Rest, will cause instant death to targets under a specific ailment. Also exact effects may vary slightly between games.
  • Status ailments are negative conditions that can hamper your progress in the Valkyrie Profile games. They are also referred to as status afflictions and negative status.
  • Sometimes status ailments are required to gain access to hidden areas; for example, laughing opens the laughing doors and crying opens the crying doors. They also have a big tendency to cause problems, as some of them disables a game mechanic.
  • Poison is one of the status ailments introduced in Kid Icarus: Uprising. When poisoned, the afflicted character will take additional damage from attacks until the condition wears off. During this time, the character will glow purple with a poisonous haze emanating from their body. Shulms are an example of enemies that can poison Pit. When Shulms are shot, they emit a poisonous shockwave. If Pit is caught in this shockwave, he will be poisoned. The Poison Card can be equipped by Pit to make his attacks have the chance of poisoning an enemy. A Poison Cloud is also an item that can be thrown to create a poisonous dome. Enemies that are caught in the dome are poisoned. Originally, the manual for Kid Icarus stated that both Shemums and Shulms had poisonous capabilities, yet they were never used in the game itself. The Viper Blade and Scorpio Staff are examples of weapons with the ability to poison foes.
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