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The official news blog can be found here: The table below will list updates that occurred before, during and after the Early Access stage of development.

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  • Version History
  • Version history
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  • The official news blog can be found here: The table below will list updates that occurred before, during and after the Early Access stage of development.
  • Earliest version of SketchyPhysics, with simple joints that did not allow true runtime control. User interaction was limited to just pulling objects around the screen, and the physical size of the simulation was limited, although the physics were accurate.
  • This page lists updates to Terraria along with the changes made in each update. The most recent content update is 1.3.2.1 with the latest patch being released on July 21st, 2016. Not counting the game's initial release or its pre-beta stages, the game has received 35 updates. Click on an update number in the table to the right to go to that section.
  • Axis & Allies has gone through many variations since its introduction in 1981.
  • Since late 2012 when Don't Starve became available to the public, there have been periodical updates, which introduce new content, fix glitches, or balance the game. The final major update before the game's official release on the PlayStation 4 was in October 2013, after which all updates focus on bug-fixes and performance. The player must download the latest patch before playing the game.
  • This is the development log of Incredibots. We will fix the copy and paste later. - fixed a bug that sometimes allowed saving of robots associated with replays Uploaded Mar. 9, 2009 - added additional features for inappropriate reporting, to prevent false postives Uploaded Mar. 2, 2009 - fixed a rare bug that affected loading robots/replays Uploaded Feb. 25, 2009 - fixed an exploit that allowed copying of uncopyable robots Uploaded Jan. 28, 2009 - fixed a bug that was causing "An error has occurred" message when loading robots Uploaded Jan. 13, 2009 - beta testing is over! Uploaded Jan. 9, 2009
  • A page displaying all the history of all releases of FL:BD in order of release. 1. * The very first versions of the mod. Not released to public and basically just used to see if everything worked and to fix bugs. Various versions. Dates unknown. Due to experimentation with the light source and ambient light in the one system this release comprised, everything was by default pitch black, making this release a literal "Black Dawn". 2. * The pre-Alpha release. Quote DA "It will be the old development pre-alpha so it would be missing a lot of things, however you could have something to play on." This version featured the first version of the Rapier, the FFG Orion, the Hopeful and their equipment. It also featured the basics for a sol system. Date of release: March 16 2008 First publi
  • The Universim was made available as a pre-alpha title on October 16, 2015, through Kickstarter and from The Universim's website. This article will contain all of the change logs / updates that have been released in chronological order, starting with the most recent. Individual article pages for updates will be titled by the name of the update, as provided by the developers. If no name exists for an update, then the version number will be used as the article title instead. The entries listed below will show updates that occurred during pre-alpha onwards.
  • Attempting to recall all the features etc for the version history, this isn't going to be an easy page to do, so please feel free to help out, thanks -Erk Version 1: -Basic server/client connectivity -Using the konfuze engine -Quite a few "basic" features, HP, MP, Attacking etc. -A few maps are created during this time period, the beginning of the Zypherian world is made. Version 2: -First site is put up, "www.zypheria-online.50megs.com" (Left up for historical reference) Designed by XellossV Picture of v2 login screen (this was also custom, and was done by my girlfriends uncle: Version 3: -Erk
  • Jalopy was made available as an Early Access title on April 22, 2016, in the Steam store. This article will contain all of the change logs / updates that have been released in chronological order, starting with the most recent update. Individual article pages for updates will be titled by numeric dates (ex. mm.dd.yy) if applicable. The official news blog can be found here: Steam blog A devlog is available to view here: The MinskWorks Report A quality assurance spreadsheet is available to view here: Jalopy QA - Google Sheets A Trello list is available to view here: Jalopy Trello List
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  • The official news blog can be found here: The table below will list updates that occurred before, during and after the Early Access stage of development.
  • Attempting to recall all the features etc for the version history, this isn't going to be an easy page to do, so please feel free to help out, thanks -Erk Version 1: -Basic server/client connectivity -Using the konfuze engine -Quite a few "basic" features, HP, MP, Attacking etc. -A few maps are created during this time period, the beginning of the Zypherian world is made. Version 2: -First site is put up, "www.zypheria-online.50megs.com" (Left up for historical reference) Designed by XellossV -First forums are put up in this version, they were very basic and simple, very few commands, I don't even think they supported Images. (Can't recall). -More maps are added. A custom menu gui is created for this version, it was a dark red, with warrior on the side, picture of v2 main menu: Picture of v2 login screen (this was also custom, and was done by my girlfriends uncle: - Maps start looking more detailed. Version 3: Custom GUI added (done by Rosemary) Was a light browh color, and it also followed the same layout as the version two main menu did. -Forums are upgraded, much better than the older ones, I belive this is when we went to the old www.zypheria-online.co.nr forums (To be continued) -Erk
  • A page displaying all the history of all releases of FL:BD in order of release. 1. * The very first versions of the mod. Not released to public and basically just used to see if everything worked and to fix bugs. Various versions. Dates unknown. Due to experimentation with the light source and ambient light in the one system this release comprised, everything was by default pitch black, making this release a literal "Black Dawn". 2. * The pre-Alpha release. Quote DA "It will be the old development pre-alpha so it would be missing a lot of things, however you could have something to play on." This version featured the first version of the Rapier, the FFG Orion, the Hopeful and their equipment. It also featured the basics for a sol system. Date of release: March 16 2008 First public release. 3. * Version 40.0.0.1. This version offered players the ability to travel to the New York system where the FL:BD ships so far could be tested against the standard freelancer ships. In general, the ships proved themselves far superior. For a bit more balance, some players used the standard Freelancer equipment. Date of release: May 8 2008. Second public release. 4. * Version 40.0.1.2 Codenamed sprinkles. Places the haloverse in sirius again, but this team actually for Green vs Gold. Systems have been divided and both teams have a single shipyard and start in new york.
  • Earliest version of SketchyPhysics, with simple joints that did not allow true runtime control. User interaction was limited to just pulling objects around the screen, and the physical size of the simulation was limited, although the physics were accurate.
  • The Universim was made available as a pre-alpha title on October 16, 2015, through Kickstarter and from The Universim's website. This article will contain all of the change logs / updates that have been released in chronological order, starting with the most recent. Individual article pages for updates will be titled by the name of the update, as provided by the developers. If no name exists for an update, then the version number will be used as the article title instead. The entries listed below will show updates that occurred during pre-alpha onwards. The official news blog can be found here: The Universim News
  • Jalopy was made available as an Early Access title on April 22, 2016, in the Steam store. This article will contain all of the change logs / updates that have been released in chronological order, starting with the most recent update. Individual article pages for updates will be titled by numeric dates (ex. mm.dd.yy) if applicable. The official news blog can be found here: Steam blog A devlog is available to view here: The MinskWorks Report A quality assurance spreadsheet is available to view here: Jalopy QA - Google Sheets A Trello list is available to view here: Jalopy Trello List The lists below will show updates that occurred before, during and after the Early Access stage of development.
  • Since late 2012 when Don't Starve became available to the public, there have been periodical updates, which introduce new content, fix glitches, or balance the game. The final major update before the game's official release on the PlayStation 4 was in October 2013, after which all updates focus on bug-fixes and performance. The player must download the latest patch before playing the game. This page lists updates to the basic game. For the version history of the Reign of Giants DLC please go here. For the version history of the Shipwrecked DLC please go here. For the version history of Don't Starve's multiplayer expansion, see Don't Starve Together Version History.
  • This is the development log of Incredibots. We will fix the copy and paste later. - fixed a bug that sometimes allowed saving of robots associated with replays Uploaded Mar. 9, 2009 - added additional features for inappropriate reporting, to prevent false postives Uploaded Mar. 2, 2009 - fixed a rare bug that affected loading robots/replays Uploaded Feb. 25, 2009 - fixed an exploit that allowed copying of uncopyable robots Uploaded Jan. 28, 2009 - fixed a bug that was causing "An error has occurred" message when loading robots Uploaded Jan. 13, 2009 - made a couple tweaks to supporter vs non-supporter logins Uploaded Jan. 12, 2009 - beta testing is over! Uploaded Jan. 9, 2009 - allowed logging in to premium mode from incredibots.com - fixed bug involving mirroring sliding joints - fixed bug involving sliding joints, fixed joints, and fixating shapes Uploaded Jan. 8, 2009 - fixed exploit that was allowing thrusters in challenges Uploaded Jan. 7, 2009 - fixed bug that was allowing non-supporters to edit thrusters sometimes - fixed "auto-on" bug with thrusters Uploaded Jan. 6, 2009 - fixed some minor bugs with mirroring thrusters and multi-selecting Uploaded Dec. 19, 2008 - added IncrediBots Gold features: thrusters, resizing, and mirroring Uploaded Dec. 19, 2008 - database migration completed! Uploaded Dec. 15, 2008 - switched over the database to the new server and fixed a couple issues caused by the switchover Uploaded Dec. 11, 2008 - preparations for database migration Uploaded Dec. 5, 2008 - (hopefully) fixed issue with scores of 999 being given sometimes Uploaded Nov. 28, 2008 - fixed issue with game giving credit cost warning in tutorial levels Uploaded Nov. 27, 2008 - moved database code onto a new server, which should make it faster when saving and loading - made several small user interface tweaks Uploaded Nov. 26, 2008 - added a "Prop" feature, which lets you save robots as props to be used as parts of other robots/replays - fixed bug with rating system that allowed bots to be rated multiple times Uploaded Nov. 20, 2008 - added a rating system, so bots and replays can be rated, and sorted by rating - added a "featured" system, where moderators can feature a robot or replay, and added an option to filter out only featured robots and replays - fixed bug with sliding joints getting ordered in front when a robot was saved and then loaded - separated comments on robots, replays, and scores into 3 seperate forums Uploaded Nov. 19, 2008 - (hopefully) fixed bug where right clicking would crash the browser sometimes - embed no longer uses iframes, and allows you to specify the width - added ability to change the colour of a group of objects - added a new filtering option, sort period, to the load GUI Uploaded Nov. 17, 2008 - fixed bug with watching replays of certain tutorial levels - added method of reporting inappropriate content Uploaded Nov. 13, 2008 First public beta release - fixed bug with high scores linking to wrong replays Uploaded Nov. 10, 2008 - fixed some issues with dialogs sticking to screen and disabling input - changed the way replays are recorded and played back in an effort to improve stability. Because of this, old replays (0.04 or before) no longer work with the current version of the game (0.05). Now if you load an old replay, the game will automatically redirect you to an old version that can be used to view the replay. Uploaded Nov. 10, 2008 - fixed bug with using pistons + fixed joints - fixed bug with login not being case sensitive Uploaded Nov. 7, 2008 - made undo/redo apply to everything - adjusted the "starting box" so it's not in the ground - made clicking to cycle through objects work with joints and text - added "High Scores" button to main menu and improved High Scores GUI - made some changes to (hopefully) improve replay syncing Uploaded Nov. 6, 2008 - Modified credit cost formulas - Made non-colliding parts collide with uneditable objects - Added a "lip" to the Dump challenge - Added 2 more balls to the target part of the Obstacle Course challenge and made it so the target must be hit with a ball Uploaded Nov. 3, 2008 Version 0.01 Initial beta version Uploaded Oct. 31, 2008
  • This page lists updates to Terraria along with the changes made in each update. The most recent content update is 1.3.2.1 with the latest patch being released on July 21st, 2016. Not counting the game's initial release or its pre-beta stages, the game has received 35 updates. Click on an update number in the table to the right to go to that section.
  • Axis & Allies has gone through many variations since its introduction in 1981.
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