Your attack strikes both body and soul, and rings your opponent like a bell, causing others to be affected as well. You attempt a concentration check as part of this maneuver, with the DC equal to 10 + the opponent's HD. You then make normal melee attack against a single foe. The attack is also part of this maneuver. If your concentration check succeeds, the opponent you gain a +6 bonus to attack and the opponent must make a Will save DC 17 + your Wisdom modifier, or become stunned for 1d4 rounds and then they are sickened for 1 round after. Regardless if your opponent makes his saving throw, a shockwave extends out to 10 ft. in all directions, and other opponents of your choosing in range must make the same saving throw or be stunned for 1 round and sickened for 1 round after. If your che
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| rdfs:label
| - Qi Geyser (3.5e Maneuver)
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| rdfs:comment
| - Your attack strikes both body and soul, and rings your opponent like a bell, causing others to be affected as well. You attempt a concentration check as part of this maneuver, with the DC equal to 10 + the opponent's HD. You then make normal melee attack against a single foe. The attack is also part of this maneuver. If your concentration check succeeds, the opponent you gain a +6 bonus to attack and the opponent must make a Will save DC 17 + your Wisdom modifier, or become stunned for 1d4 rounds and then they are sickened for 1 round after. Regardless if your opponent makes his saving throw, a shockwave extends out to 10 ft. in all directions, and other opponents of your choosing in range must make the same saving throw or be stunned for 1 round and sickened for 1 round after. If your che
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| Summary
| - You strike a creature's spiritual essence so hard, the shockwave causes other targets in the area to shudder!
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| prereq
| - Three Anima River maneuvers
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| Subj
| - One creature and 10 ft. radius
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| abstract
| - Your attack strikes both body and soul, and rings your opponent like a bell, causing others to be affected as well. You attempt a concentration check as part of this maneuver, with the DC equal to 10 + the opponent's HD. You then make normal melee attack against a single foe. The attack is also part of this maneuver. If your concentration check succeeds, the opponent you gain a +6 bonus to attack and the opponent must make a Will save DC 17 + your Wisdom modifier, or become stunned for 1d4 rounds and then they are sickened for 1 round after. Regardless if your opponent makes his saving throw, a shockwave extends out to 10 ft. in all directions, and other opponents of your choosing in range must make the same saving throw or be stunned for 1 round and sickened for 1 round after. If your check fails, the attack is made at a -2 penalty, and deals normal damage, and there is no additional shockwave effect. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Anima River
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