Description: Creates a telekinetic shockwave, causing all hostile creatures within the area of effect to explosively rupture and take bludgeoning damage — 1d6 for every 2 hit dice of the caster, plus the caster's wisdom modifier. Those who fail their will saving throw (with a DC of 15 plus half the caster's hit dice) are additionally knocked prone for 4 seconds and lose 3 points of wisdom for d6+3 rounds.
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