rdfs:comment
| - Hit Dice: 1d8+2 (6 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 Base Attack/Grapple: +1/-3 Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Full Attack:: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Gnome traits Saves: Fort +4, Ref +0, Will -1 Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 Skills: Hide +3, Listen +1, Spot +1 Feats: Weapon Focus (light crossbow) Challenge Rating: Treasure: Standard
|
abstract
| - Hit Dice: 1d8+2 (6 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 16 (+1 size, +4 chain shirt, +1 light shield), touch 11, flat-footed 16 Base Attack/Grapple: +1/-3 Attack: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Full Attack:: Longsword +2 melee (1d6/19-20) or light crossbow +3 ranged (1d6/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Gnome traits Saves: Fort +4, Ref +0, Will -1 Abilities: Str 11, Dex 11, Con 14, Int 10, Wis 9, Cha 8 Skills: Hide +3, Listen +1, Spot +1 Feats: Weapon Focus (light crossbow) Environment: Temperate hills (Forest gnomes: Temperate forests) Organization: Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) Challenge Rating: Treasure: Standard Alignment: Usually neutral good Advancement: By character class Level Adjustment:
|