About: Stun Trap   Sponge Permalink

An Entity of Type : dbkwik:resource/bk28_k1RYitMX3t6jag4RQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A unit caught in this trap will be Blacked Out.

AttributesValues
rdf:type
rdfs:label
  • Stun Trap
rdfs:comment
  • A unit caught in this trap will be Blacked Out.
  • Stun traps are automated defense turrets that fire electrical discharges. Used mainly by police forces, the voltage of stun traps can be adjusted between lethal and non-lethal levels depending on the situation. The turrets are best used in crowd control situations. They are especially effective against the swarm tactics of low level Zerg strains. Some have also seen use by covert military and mercenary forces to acquire live specimens for research purposes (XCOM: Arc Thrower). Special abilities:
dcterms:subject
Modifier
  • Maul
ITEM
  • Necropest
  • Ranger's Tools
Effectiveness II
  • E
Effectiveness I
  • E
Effectiveness V
  • D
Effectiveness IV
  • E
Effectiveness III
  • E
dbkwik:lastremnant...iPageUsesTemplate
Item2Value II
  • 1(xsd:integer)
Item2Value IV
  • 1(xsd:integer)
Item1Value IV
  • 2(xsd:integer)
Item2Value I
  • 1(xsd:integer)
Item2Value III
  • 1(xsd:integer)
Item1Value II
  • 2(xsd:integer)
Item1Value V
  • 1(xsd:integer)
Item1Value III
  • 2(xsd:integer)
Item1Value I
  • 2(xsd:integer)
Item2Value V
  • 1(xsd:integer)
Rank
  • C
Description
  • A unit caught in this trap will be Blacked Out.
Target
  • Single
Damage
  • -
Arts
  • Traps
Art
  • Trap
Effect
Modifier II
  • Maul
Modifier I
  • Maul
Modifier III
  • Mighty Maul
Modifier IV
  • Mighty Maul
Modifier V
  • Godly Maul
Effect IV
Speed II
  • SS
Effect III
Effect V
Speed V
  • SS
Effect I
Speed III
  • SS
Effect II
Speed I
  • SS
Speed IV
  • SS
abstract
  • A unit caught in this trap will be Blacked Out.
  • Stun traps are automated defense turrets that fire electrical discharges. Used mainly by police forces, the voltage of stun traps can be adjusted between lethal and non-lethal levels depending on the situation. The turrets are best used in crowd control situations. They are especially effective against the swarm tactics of low level Zerg strains. Some have also seen use by covert military and mercenary forces to acquire live specimens for research purposes (XCOM: Arc Thrower). Special abilities: * Taser (passive) - stuns multiple biological targets for 30 seconds * Dual Power cells (upgrade) - increases damage by +12 and lifespan by 60 seconds
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