About: Battlehead (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skills: A battlehead gains a +4 racial bonus on Listen, Move Silently, Spot and Survival skill checks.

AttributesValues
rdfs:label
  • Battlehead (3.5e Monster)
rdfs:comment
  • Skills: A battlehead gains a +4 racial bonus on Listen, Move Silently, Spot and Survival skill checks.
Summary
  • An ambush predator capable of making temporary dead-magic zones. Attacks with pincers and a sharp beak.
sens
  • Darkvision 60 ft., Low-Light Vision, Tremorsense 120 ft.
dcterms:subject
author name
  • Ganteka Future
Will
  • +10
Fort
  • +8
DEX
  • 18(xsd:integer)
feats
  • Improved Initiative, Track, Healing Surge, Mental Backlash, Improved Critical (pincers), Skill Focus B
Listen
  • +6
Melee
  • 2(xsd:integer)
  • pincers +17
init
  • +8
str
  • 27(xsd:integer)
touch
  • 14(xsd:integer)
CHA
  • 10(xsd:integer)
BAB
  • +9/+4
sq
  • Energy Resistance 10
spd
  • 40(xsd:integer)
Wis
  • 14(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2010-07-09(xsd:date)
Skills
  • Hide +19, Listen +6, Move Silently +8, Spot +9, Survival +6
AL
  • Neutral
Status
  • Tentative Completion
Name
  • Battlehead
Type
  • Aberration
spot
  • +9
acmods
  • +4 Dexterity, +8 natural
con
  • 19(xsd:integer)
flat
  • 16(xsd:integer)
cr
  • 8(xsd:integer)
san
  • Track
  • Rend
  • Tremorsense
  • Pounce
  • Scent
  • Magic Drain
  • Improved Grab
  • Ability Drain Immunity
  • Alien Mind
  • Bio-Energy
  • Endure Atmosphere
  • Healing Surge
  • Hold Breath
  • Limited Telepathy
  • Meager Subsistence
  • Mental Backlash
  • Superior Vision
  • Xenotheric Blood
HD
  • 1036800.0
AC
  • 20(xsd:integer)
int
  • 3(xsd:integer)
sad
  • 86400.0
  • A battlehead is under a constant nondetection effect . Furthermore, any attempt to magically divine its location, alignment, thoughts or some other aspect of its being triggers a confusion effect in the scryer unless he succeeds on a Will save of 16.
  • A battlehead can expend 1 bio-energy charge as a standard action to absorb the essence of magic within a 30 foot radius around itself. In doing so, it creates a dead magic zone that lasts for 10 minutes. As a full round action, a battlehead may expend 2 bio-energy charges to absorb the essence of magic within a 60 foot radius around itself. An aura of twinkling green sparks marks the boundaries of these zones. A battlehead within a dead magic zone actually becomes more dangerous, gaining extraordinary speed, as if a weight had been lifted off of it. A battlehead gains a +10 foot bonus to its land speed and burrow speeds.
  • A battlehead's biology is highly resistant to all forms of damage. Any ability drain, damage or burn a battlehead suffers is automatically negated.
  • Battleheads have immunity to poison, polymorphing, petrification and form-altering effects.
  • A battlehead can communicate only with other battleheads within 100 feet. Doing so, it is only capable of expressing simple thoughts, commands, emotions and concepts, such as "attack the big one", "hungry, time for hunt" and "retreat quickly, follow later".
  • A battlehead can hold its breath for a number of hours equal to 2 × its Constitution score before it risks suffocation. A battlehead that suffocates instead becomes mostly dormant, considered to be taking 10 on any sensory skill check. A battlehead that detects activity may shake off its dormancy, regaining consciousness as a standard action. A battlehead may not become active unless exposed to an atmosphere.
  • A battlehead can track targets by scent.
  • A battlehead may track targets.
  • To use this ability, a battlehead must hit with its beak attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rend.
  • A battlehead may feed off of any organic or mineral material as food and needs only one quarter the amount of food and water per day that a human requires. See: Starvation and Thirst.
  • A battlehead gainsLow-light vision and Darkvision out to 60 feet. It heals blindness naturally after a full rest. The Spot is always a class skill for a battlehead. Battleheads gain the Skill Focus feat as a bonus feat.
  • A battlehead has the extraordinary ability to endure elements, suffering no ill effects from a hot or cold environment. In addition, a battlehead can breathe so long as there is an atmosphere. A battlehead suffers no adverse condition to breathing smoke, volcanic gases or other vapors that are harmful to most creatures.
  • +2 on saves against stunning and mind-affecting effects . This bonus is not calculated in above.
  • A battlehead rends with its powerful beak, spinning and rolling to tear apart its prey dealing 1d4+12 damage.
  • If a battlehead charges, it can make a full attack, including a rake attack.
  • A battlehead is attuned to the tiny vibrations that travel through the ground, granting it tremorsense out to 120 feet.
  • A battlehead's bio-energy pool can hold a maximum amount of charges equal to 3 plus its Constitution modifier , and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate its [[#Magic Drain
grp
  • +17
HP
  • 102(xsd:integer)
SA
  • Healing Surge, Improved Grab, [[#Magic Drain
ref
  • +8
Size
  • Medium
othspd
  • Pounce
hdadv
  • 13(xsd:integer)
othhp
  • DR 6/—, Fast Healing 1
burrow
  • 20(xsd:integer)
abstract
  • Skills: A battlehead gains a +4 racial bonus on Listen, Move Silently, Spot and Survival skill checks.
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