HacX (pronounced "hacks") is a first person shooter game. It is a licensed total conversion for Doom II. It was created by Banjo Software in 1997, and featured an entirely new set of graphics. HacX uses a DeHackEd modified version of the Doom engine and the authors of HacX paid id Software $5000 for the rights to market HacX as a commercial add-on for Doom II.
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| - HacX (pronounced "hacks") is a first person shooter game. It is a licensed total conversion for Doom II. It was created by Banjo Software in 1997, and featured an entirely new set of graphics. HacX uses a DeHackEd modified version of the Doom engine and the authors of HacX paid id Software $5000 for the rights to market HacX as a commercial add-on for Doom II.
- thumb|300px Hacx: Twitch 'n Kill (pronunciado "hacks" y comúnmente escrito como HacX) es una conversión total (TC) para Doom II. Fue creado por Banjo Software en 1997 y contó con un nuevo conjunto de gráficos. HacX utiliza una versión modificada DeHackEd del motor de Doom y los autores pagaron a id Software U$S 5.000 por los derechos para comercializar HacX como un complemento comercial de Doom II.
- Hacx was generally unsuccessful; by the time it was released, the technologically superior Quake engine, which had come out over a year prior, made the Doom engine pale in comparison. Public interest for Doom and games derived from it was effectively dead; even though Hacx was considered to be a good TC, it arrived on the market too late to become a success. Hacx is now being distributed for free on its website, which is kept online by Rich Johnston (Nostromo), one of the game's authors. Hacx CDs and disks are considered to be extremely rare.
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Title
| - Hacx
- HacX
- Hacx 1.2 IWAD
- Hacx 1.2 release thread
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ID
| - 14030(xsd:integer)
- 14031(xsd:integer)
- 16216(xsd:integer)
- 52855(xsd:integer)
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Designer
| - Kenneth Scott
- Iikka Keränen
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abstract
| - Hacx was generally unsuccessful; by the time it was released, the technologically superior Quake engine, which had come out over a year prior, made the Doom engine pale in comparison. Public interest for Doom and games derived from it was effectively dead; even though Hacx was considered to be a good TC, it arrived on the market too late to become a success. Hacx was originally priced at $14.95 on a CD-ROM, and $20.95 on diskettes. Sprites and other graphics from Hacx have been reused in many other TCs/PCs since the game's release, though Banjo Software has forbidden the use of its graphics in other WADs. Development started on a sequel, known under the names of Hacx 2, Hacx 3-D, and Hacx 2 3D, and was originally going to use the Quake engine; as development progressed, the game later switched to the Quake II engine, the Unreal engine, and, eventually, the Genesis3D engine. The sequel was unreleased due to a number of problems, and Banjo Software eventually shut down in 1999. Hacx is now being distributed for free on its website, which is kept online by Rich Johnston (Nostromo), one of the game's authors. Hacx CDs and disks are considered to be extremely rare.
- HacX (pronounced "hacks") is a first person shooter game. It is a licensed total conversion for Doom II. It was created by Banjo Software in 1997, and featured an entirely new set of graphics. HacX uses a DeHackEd modified version of the Doom engine and the authors of HacX paid id Software $5000 for the rights to market HacX as a commercial add-on for Doom II.
- thumb|300px Hacx: Twitch 'n Kill (pronunciado "hacks" y comúnmente escrito como HacX) es una conversión total (TC) para Doom II. Fue creado por Banjo Software en 1997 y contó con un nuevo conjunto de gráficos. HacX utiliza una versión modificada DeHackEd del motor de Doom y los autores pagaron a id Software U$S 5.000 por los derechos para comercializar HacX como un complemento comercial de Doom II.
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