rdfs:comment
| - Simon worked on several unreleased levels before forming Team Onslaught in 1997 with Tom "Mystican" Robinson, Luke "Spike" Cama, and Vincent "Vicious Killer" Fong. While part of Team Onslaught, he developed a Doom launcher called Onslaunch in 1998 and contributed to the deathmatch WADs Decamatch and Decamatch II: Annihilation. After Team Onslaught dissolved, he contributed to Execution DM along with several former Onslaught members. In 2001, Simon took the lead role in the development of the Freedoom project, a project aiming to create a complete free IWAD file.
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abstract
| - Simon worked on several unreleased levels before forming Team Onslaught in 1997 with Tom "Mystican" Robinson, Luke "Spike" Cama, and Vincent "Vicious Killer" Fong. While part of Team Onslaught, he developed a Doom launcher called Onslaunch in 1998 and contributed to the deathmatch WADs Decamatch and Decamatch II: Annihilation. After Team Onslaught dissolved, he contributed to Execution DM along with several former Onslaught members. Following the release of the Doom source code, Simon created his own source port, "sfdoom", based on the DOS port of the source code by Chi Hoang. This work was later abandoned and he developed a new port, SMMU, based on the source code to MBF. As part of SMMU, he created a scripting language called FraggleScript. FraggleScript was later adopted in the PrBoom (until 2.3.1), Eternity, Doom Legacy, and GZDoom source ports. Currently, Simon is working on Chocolate Doom, a source port that aims to emulate Vanilla Doom as closely as possible. In 2001, Simon took the lead role in the development of the Freedoom project, a project aiming to create a complete free IWAD file.
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