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This page includes patch notes and game version as well as dates when possible. Backtracking for version numbers is not easily accomplished, so version numbers will start from ver. 1.21.0 and onwards.

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  • Patch History
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  • This page includes patch notes and game version as well as dates when possible. Backtracking for version numbers is not easily accomplished, so version numbers will start from ver. 1.21.0 and onwards.
  • What's new: Fixed the bug that did not increase crew damage when shooting at top deck of the ship on the boarding crew focus. Officers cannot close clan warehouse now (to avoid extremely painful mistakes) Fixed bugs: Grape bugs fixed. Grape damage now depend on planking state and distance Grape now affects exit timers again Fixed bug that did not allow exit from the contested port Tunings: Ramming leaks are disabled - we considered them unhistorical because ships collide above the waterline and by the time underwater parts hit most energy is lost due to water friction and bow destruction
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  • This page includes patch notes and game version as well as dates when possible. Backtracking for version numbers is not easily accomplished, so version numbers will start from ver. 1.21.0 and onwards.
  • What's new: Fixed the bug that did not increase crew damage when shooting at top deck of the ship on the boarding crew focus. Officers cannot close clan warehouse now (to avoid extremely painful mistakes) Fixed bugs: Grape bugs fixed. Grape damage now depend on planking state and distance Grape now affects exit timers again Fixed bug that did not allow exit from the contested port Tunings: Ramming leaks are disabled - we considered them unhistorical because ships collide above the waterline and by the time underwater parts hit most energy is lost due to water friction and bow destruction Cannonball damage to crew slightly reduced As a start of anti inflationary changes monetary rewards for port battles are now 1x The ability of cannonballs to destroy cannons through stern is slightly reduced to include cannons that are destroyed but are still blocking the shots. HP of masts rebalanced a bit. Approximate number of shots to destroy the mast based on the max possible caliber for that ship is 7 for the lower section 3 for mid section and 2 for upper section of the mast. Chain damage increased significantly
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