About: Deserted Ship   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

After confronting Bat atop Coordinate 136, the Embryon decide to set a trap for their foe. They scout out the ship as an optimal site for the trap; upon arriving, Gale remarks to Serph that he should not know what a ship is - and yet, he does. Upon entering the ship, Serph, Gale and Cielo set bombs at strategic locations throughout the ship.

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  • Deserted Ship
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  • After confronting Bat atop Coordinate 136, the Embryon decide to set a trap for their foe. They scout out the ship as an optimal site for the trap; upon arriving, Gale remarks to Serph that he should not know what a ship is - and yet, he does. Upon entering the ship, Serph, Gale and Cielo set bombs at strategic locations throughout the ship.
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  • After confronting Bat atop Coordinate 136, the Embryon decide to set a trap for their foe. They scout out the ship as an optimal site for the trap; upon arriving, Gale remarks to Serph that he should not know what a ship is - and yet, he does. Upon entering the ship, Serph, Gale and Cielo set bombs at strategic locations throughout the ship. Meanwhile, Heat guards Sera at the Embryon's new interim base (Embryon Base 2), while Argilla poses as Sera in order to bait Bat into a position where the bombs can finally destroy him and his allies. Once the first bombs have been set, the three Embryon members are ambushed by Bat's allies, the Brutes. At the same time, Bat arrives in his Camazotz form; once Argilla's disguise is revealed, he reveals that he devoured Jinana, and prepares to do the same to her. After fighting their way through the Brutes and setting the remaining bombs on various floors of the ship, the three Embryons barely manage to save Argilla from Bat. They defeat their foe and flee, leaving him - and the entire Deserted Ship - to be destroyed as the bombs explode. The Deserted Ship is the only dungeon in the game that cannot be revisited once finished; additionally, the player cannot leave the dungeon after entering it. A member of the Embryon standing outside does, helpfully, remind the player to visit a shop before entering the ship.
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