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Betrayal is your way of changing your character's alignment. In doing so, you can choose a new city of the opposite alignment to call home. Some noteworthy changes were made to the betrayal process since the launch of Everquest 2: Betrayal is a three-step process: See Earning Your Citizenship. The home cities and their alignments are as follows: __TOC__

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  • Betrayal Timeline
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  • Betrayal is your way of changing your character's alignment. In doing so, you can choose a new city of the opposite alignment to call home. Some noteworthy changes were made to the betrayal process since the launch of Everquest 2: Betrayal is a three-step process: See Earning Your Citizenship. The home cities and their alignments are as follows: __TOC__
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  • Betrayal is your way of changing your character's alignment. In doing so, you can choose a new city of the opposite alignment to call home. Some noteworthy changes were made to the betrayal process since the launch of Everquest 2: * Depending on the type of server you play on, you may no longer be forced to change your character class in the process, but the option is still available. * You will no longer lose your abilities if you do not change classes. In fact if you betray multiple times switching back and forth between classes, your abilities will be saved. * You will lose your hotkey setup even if you don't switch classes; it may be wise to /savehotkeys name.txt before betraying and then use /loadhotkeys name.txt afterwards to restore them. Betrayal is a three-step process: 1. * First you will disavow yourself from your current city, and become neutral and Exiled. See How to Betray Your City. 2. * After being exiled, you will undertake the tedious process of earning faction for the city of your choice. See How To End Your Exile. 3. * Finally, having gained the favor of your new city, you can do a short set of quests to become a citizen. See Earning Your Citizenship. The home cities and their alignments are as follows: * It is easy to switch citizenship between cities of the same alignment. Do not betray if this is your goal. Go to the Citizenship Timeline instead. * Maj'dul doesn't require betrayal. See how to become a resident. * You can betray your city at any time after level 10, although it is definitely easier after level 20. * There is no limit to how many times you can betray cities and switch alignments. * It is much easier to betray to a city that does not harbor as much animosity to the opposite alignment first. In other words, betray and move to Gorowyn before moving to Freeport or Neriak (using the Citizenship Timeline) if you are leaving a good-aligned city. Betray an evil-aligned city and move to New Halas before choosing Qeynos or Kelethin. Though they are officially aligned as evil and good, Gorowyn and New Halas are more neutral toward charcaters of the opposite alignment. If you chose them during the final steps of the betrayal process is far easier than going to more strictly evil/good aligned cities, as you will have to complete fewer tasks to win the approval of those cities compared to others. * If you are able to earn Loyalty Point Tokens, you can truncate the time it takes to complete the betrayal process using a Betrayal Token __TOC__
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