rdfs:comment
| - Event match, also called event mode, is a single-player mode where the player participates on events. Each event varies, usually containing fights which specific goals and or gimmicks. How each event starts also varies as at times the player will be forced to use a certain character and will be dragged into the Event as soon as he chooses it. Other times however, the player will be able to select his character before proceeding onwards into the Event. All opponents within the Event are controlled by CPU.
- There are 51 Event Matches in Melee, but only five feature any Metroid elements. Samus can be selected in any event match that does not force a specific character to be used.
* Event 3: Bomb-fest - Any character faces Link and Samus in a one-stock match with no time limit on Peach's Castle. Both characters only use their Bomb attacks, and many of the bomb items in the game appear on the stage. The Motion-Sensor Bomb Trophy is rewarded for completing this event. "Bombs are everywhere in this explosive battle."
* Event 8: Hot Date on Brinstar - Any character faces Samus in a three-stock match with no time limit on Planet Zebes: Brinstar. The player character has 102% damage, and Samus 130%. "You're interfering with Samus's Brinstar raid!"
* Event 15: Girl Power - Any character
- Event matches (イベント戦 Ibentosen?) are special challenges that were first introduced as a set of 51 single-player tasks in Super Smash Bros. Melee. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 single-player event matches was included in Super Smash Bros. Brawl, with a separate set of 21 co-op event matches also included. Brawl also introduced three difficulty levels for each event match - easy, medium and hard.
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abstract
| - Event match, also called event mode, is a single-player mode where the player participates on events. Each event varies, usually containing fights which specific goals and or gimmicks. How each event starts also varies as at times the player will be forced to use a certain character and will be dragged into the Event as soon as he chooses it. Other times however, the player will be able to select his character before proceeding onwards into the Event. All opponents within the Event are controlled by CPU.
- There are 51 Event Matches in Melee, but only five feature any Metroid elements. Samus can be selected in any event match that does not force a specific character to be used.
* Event 3: Bomb-fest - Any character faces Link and Samus in a one-stock match with no time limit on Peach's Castle. Both characters only use their Bomb attacks, and many of the bomb items in the game appear on the stage. The Motion-Sensor Bomb Trophy is rewarded for completing this event. "Bombs are everywhere in this explosive battle."
* Event 8: Hot Date on Brinstar - Any character faces Samus in a three-stock match with no time limit on Planet Zebes: Brinstar. The player character has 102% damage, and Samus 130%. "You're interfering with Samus's Brinstar raid!"
* Event 15: Girl Power - Any character faces Samus, Peach and Zelda/Sheik, the three female characters in the game, in a two-stock match with no time limit. The player character is decreased in size, while the women are normal-sized. "A group of femme fatales has dropped by for a visit..."
* Event 17: Bounty Hunters - Using Samus, the objective is to KO Bowser before Captain Falcon (who is on a team with Samus and cannot be harmed by her) does. Falcon can be KO'd by Bowser, making the match easier, but the event is failed if Falcon KOs Bowser. "Fight a fellow bounty hunter for the bounty on Bowser!"
* Event 20: All-Star Match 2 - Samus is the first enemy faced in the second of several matches where any character fights the other characters in the game. "Nintendo's realistic stars are out in force."
* Event 27: Cold Armor - Using Samus, the objective is to KO three other computer-controlled Samuses with a Metal Box effect in a two-stock match on Planet Zebes: Brinstar Depths. The player Samus has one stock. "These metal bounty hunters take no prisoners!"
* Event 26: Space Travelers - As Ness, the objective is to defeat all futuristic space characters in Melee, starting with Samus. "Adventurers head for Earth: Ness is the welcome wagon."
- Event matches (イベント戦 Ibentosen?) are special challenges that were first introduced as a set of 51 single-player tasks in Super Smash Bros. Melee. Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match. A completely new set of 41 single-player event matches was included in Super Smash Bros. Brawl, with a separate set of 21 co-op event matches also included. Brawl also introduced three difficulty levels for each event match - easy, medium and hard. While most Melee events allow the player to choose any character, with relatively few being pre-determined, this is reversed in Brawl as every event match with the exception of the All-Star Matches and the final two events have set fighters. This appears to be done so that players are forced to use nearly every character at least once, with Luigi and Jigglypuff being the only two characters that do not have to be used in any of the single player event matches. However, this combined with the number and perceived quality of the events makes the mode in general less popular in Brawl than in Melee. Event Matches in Super Smash Bros. for Wii U function similarly to those in Brawl, but are now arranged on a map instead of a linear list. Completing an event will unlock more events on the map. Additionally, each event will yield a reward if completed under specified conditions, such as playing on a certain difficulty and/or achieving a certain score. Some events also have "hidden routes" that become available if certain requirements are met, such as a character being unlocked. In addition, scores earned will overwrite any inferior scores of lower difficulties; for example, completing an event on normal in 30 seconds will also set the easy difficulty's score to 30 seconds if it is worse or blank. Most events allow the use of customizations, but equipment that has players starting a match with an item will have their extra effect negated; for an example, Beam Sword equipment will not allow the player to start matches with the Beam Sword in any event match. Players can now use different alternate costumes for most character-specific events by picking customized characters who wear them.
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