Majority of activities characters can do, revolves around their career. That doesn't mean, that they shouldn't do anything else - instead it defines their proffesional background, and what skills (and duties) they have from beginning of game. Careers could be also gained (and lost) during game progression. This means, that characters could also have more than one career - but important rule is, they shouldn't collide (or if they collide, one of them must be part of hidden identity). GM has last word, what is possible, and what not. There are two main types of careers: 1) Basic careers (avaiable anytime) 2) Expanded careers (avaiable at GM's discretion)
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rdfs:comment
| - Majority of activities characters can do, revolves around their career. That doesn't mean, that they shouldn't do anything else - instead it defines their proffesional background, and what skills (and duties) they have from beginning of game. Careers could be also gained (and lost) during game progression. This means, that characters could also have more than one career - but important rule is, they shouldn't collide (or if they collide, one of them must be part of hidden identity). GM has last word, what is possible, and what not. There are two main types of careers: 1) Basic careers (avaiable anytime) 2) Expanded careers (avaiable at GM's discretion)
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abstract
| - Majority of activities characters can do, revolves around their career. That doesn't mean, that they shouldn't do anything else - instead it defines their proffesional background, and what skills (and duties) they have from beginning of game. Careers could be also gained (and lost) during game progression. This means, that characters could also have more than one career - but important rule is, they shouldn't collide (or if they collide, one of them must be part of hidden identity). GM has last word, what is possible, and what not. There are two main types of careers: 1) Basic careers (avaiable anytime) 2) Expanded careers (avaiable at GM's discretion)
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