About: Golden Deer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Goldeers are first encountered on B16F. Just like the Fender, they are random encounters instead of FOEs. They should be given priority because they can greatly increase their attack power with Charge, which can destroy unprepared parties once they start using Rush. However, being such a common monster, it won't be much of a challenge for a team that has already defeated Cotrangl.

AttributesValues
rdfs:label
  • Golden Deer
  • Golden deer
rdfs:comment
  • Goldeers are first encountered on B16F. Just like the Fender, they are random encounters instead of FOEs. They should be given priority because they can greatly increase their attack power with Charge, which can destroy unprepared parties once they start using Rush. However, being such a common monster, it won't be much of a challenge for a team that has already defeated Cotrangl.
dcterms:subject
Weak
  • Volt
  • Fire, Volt
dbkwik:swfanon/pro...iPageUsesTemplate
Skills
  • Charge, Rush, Corrode
  • Rush, Charge
Name
  • Goldeer
  • Golden Deer
dbkwik:etrian/prop...iPageUsesTemplate
Exp
  • 1052(xsd:integer)
  • 17523(xsd:integer)
at
  • 50(xsd:integer)
  • 167(xsd:integer)
Items
  • Golden Horn
  • Shiny Horn, Musk
Description
  • A buck with shining golden fur. Its habitats are rare enough that one does not encounter it often.
  • This golden-furred buck lives deep in the forest, and is rarely sighted by humans.
Resist
  • None
  • Fire, Ice
DF
  • 46(xsd:integer)
  • 88(xsd:integer)
HP
  • 419(xsd:integer)
  • 3498(xsd:integer)
abstract
  • Goldeers are first encountered on B16F. Just like the Fender, they are random encounters instead of FOEs. They should be given priority because they can greatly increase their attack power with Charge, which can destroy unprepared parties once they start using Rush. An effective way to deal with Goldeers is to use a Dark Hunter with Shackles, as it can disable it's Rush, an also do a decent amount of damage. Ronins can also deal huge damage as well as coupled with a Volt-Typed impact, often killing the Goldeer in 1 turn. A Hexer can be quite helpful after the Goldeer uses Charge, by hitting itself or other monsters with a great damage. An Alchemist with Thor will kill the deer almost everytime it hits, as Volt is its main weakness. However, being such a common monster, it won't be much of a challenge for a team that has already defeated Cotrangl.
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