About: Opcode 0x10 - Spawn   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The scripting command Spawn has the opcode (0x10).

AttributesValues
rdfs:label
  • Opcode 0x10 - Spawn
rdfs:comment
  • The scripting command Spawn has the opcode (0x10).
arguments
  • * * * * - unused
opcode
  • 0(xsd:integer)
dbkwik:xeen/proper...iPageUsesTemplate
Name
  • Spawn
Description
  • Spawns the specified monster at the supplied location. This is used, for example, if you insult one of the NPCs and they spawn monsters to kill you. This is also used to set map flags used by IfMapFlag by spawning a "monster" outside the map, with either an X or Y position greater than 0x20.
Notes
  • This effectively works more as a "move monster" than a spawn monster. The monster of the given ID must already have been defined for the map. It's stats are reset and it is placed at the X/Y coordinates, however. A prime example is Gettlewaithe the Gremlin King in Castleview on the Darkside who spawns an army of gremlins and goblins around him when you talk to him. Finally, the fourth byte appears totally unused. It is always 0x00, and changing it has no effect. It can be safely ignored.
abstract
  • The scripting command Spawn has the opcode (0x10).
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software