abstract
| - Aeon of Strife is a custom map for StarCraft, created by Aeon64. It led in part to the popular Defense of the Ancients map for Warcraft III, which was one of the first true moba-game and as such the game on which Heroes of the Storm is based. In Aeon, a player controlled a single hero unit, fighting amidst AI-controlled enemies in three lanes. There was very little terrain outside these lanes. It featured an initial roster of 8 hero units, without any particular special abilities. The player spent currency on armor or weapon upgrades, without any concept of levels outside the number of said upgrades a player had bought. This concept became prevalent in later MOBAs, though in later versions of the game, a unit would be dropped from a dropship in a secluded corner of the map, acting as an 'activator' to add some skills to a unit. The objective of the game was to destroy the opposing team's core structure (represented by a xel'naga temple).
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