About: Electric Mandolin (3.5e Equipment)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle. In combat, it is a +2 greatclub of shock which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on Perform (stringed instrument) skill checks.

AttributesValues
rdfs:label
  • Electric Mandolin (3.5e Equipment)
rdfs:comment
  • This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle. In combat, it is a +2 greatclub of shock which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on Perform (stringed instrument) skill checks.
dcterms:subject
author name
  • Ganteka Future
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2008-06-14(xsd:date)
Status
  • Complete
abstract
  • This mandolin, sturdy and solid, is reinforced for combat but still capable of a fine melody. Created for the purpose of preventing jerks from smashing your instrument as well as adding some class to an otherwise plain chunk of wood, this weapon is a favorite of musical types who need to show their critics that it doesn't pay to heckle. In combat, it is a +2 greatclub of shock which deals an extra 1d6 electricity damage. In addition, when used as an instrument, it provides a +4 circumstance bonus on Perform (stringed instrument) skill checks. * The +4 circumstance noted above is derived from the weapon's enhancement bonus stacked with the masterwork instrument's bonus. Caster Level: 9th, Prerequisites: Craft Magic Arms & Armor, lightning bolt, Cost to Create: 26,000 gp (plus 305 for the masterwork greatclub component and 100 for the masterwork mandolin component), 1,040 XP, 26 Days to create. Back to Main Page → 3.5e Homebrew → Equipment → Magical Weapons
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