About: Gravity (property)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The chances of a bloon in a round is fairly likely however there are usually only 1 or 2. It appears at around round 100+ (bloons) and round 175+ (blimps). (With a couple of exceptions). There are occasions where blimps can/do have this before they're supposed to (Eg. Round 112) Gravity causes all projectile-based attacks (pretty much the only thing that can avoid this (sorta) is beams) to get pulled towards the bloon/blimp with Gravity. This spans pretty much the entire map and is practically unavoidable; beams are more resistant to this and will only really get bent.

AttributesValues
rdfs:label
  • Gravity (property)
rdfs:comment
  • The chances of a bloon in a round is fairly likely however there are usually only 1 or 2. It appears at around round 100+ (bloons) and round 175+ (blimps). (With a couple of exceptions). There are occasions where blimps can/do have this before they're supposed to (Eg. Round 112) Gravity causes all projectile-based attacks (pretty much the only thing that can avoid this (sorta) is beams) to get pulled towards the bloon/blimp with Gravity. This spans pretty much the entire map and is practically unavoidable; beams are more resistant to this and will only really get bent.
dcterms:subject
abstract
  • The chances of a bloon in a round is fairly likely however there are usually only 1 or 2. It appears at around round 100+ (bloons) and round 175+ (blimps). (With a couple of exceptions). There are occasions where blimps can/do have this before they're supposed to (Eg. Round 112) Gravity causes all projectile-based attacks (pretty much the only thing that can avoid this (sorta) is beams) to get pulled towards the bloon/blimp with Gravity. This spans pretty much the entire map and is practically unavoidable; beams are more resistant to this and will only really get bent. And to make matters worse, all pierce, fragmentation and splash/explosions are negated. Higher healthed things are more likely to have this, as the amount of hits a Gravity'd bloon/blimp will take will flatten a low healthed thing extremely fast. This property, coupled with a durable host is more than capable of soaking up pretty much all of your tower's shots whilst a rush of some sort charges through the map (Eg. Round 107). All children of a Gravity host will have this property also. If there are 2 Gravity hosts, the projectile will get pulled into the host it's closest to.
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