The StartNewModule() NWScript command shuts down the currently loaded module and starts a new one. All currently-connected players are moved to the starting location in the new module. This command is how modules in a campaign are linked.
function StartNewModule (string sModuleName) Shut down the currently loaded module and start a new one (moving all currently-connected players to the starting point.
* Return type: void
* Include file: nwscriptdefn
The StartNewModule() NWScript command shuts down the currently loaded module and starts a new one. All currently-connected players are moved to the starting location in the new module. This command is how modules in a campaign are linked.
function StartNewModule (string sModuleName) Shut down the currently loaded module and start a new one (moving all currently-connected players to the starting point.
* Return type: void
* Include file: nwscriptdefn