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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When a flying enemy is too high for the characters to reach, the characters can all move away from the enemy. They should be kept a little bit outside of the enemy's range but not too far away. This causes the enemy to swoop down to attack the characters, thus making it possible for melee characters (such as Boxers, Whippers and Gladiators) to reach the enemy and cause its defeat to be more swift.

AttributesValues
rdfs:label
  • Lure strategy
rdfs:comment
  • When a flying enemy is too high for the characters to reach, the characters can all move away from the enemy. They should be kept a little bit outside of the enemy's range but not too far away. This causes the enemy to swoop down to attack the characters, thus making it possible for melee characters (such as Boxers, Whippers and Gladiators) to reach the enemy and cause its defeat to be more swift.
dcterms:subject
abstract
  • When a flying enemy is too high for the characters to reach, the characters can all move away from the enemy. They should be kept a little bit outside of the enemy's range but not too far away. This causes the enemy to swoop down to attack the characters, thus making it possible for melee characters (such as Boxers, Whippers and Gladiators) to reach the enemy and cause its defeat to be more swift.
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