About: Combat Triangle   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The warrior beats the ranger, as he can slice right through his armour. However, his armour is very conductive to magic spells and a wizard can defeat him.

AttributesValues
rdfs:label
  • Combat Triangle
  • Combat triangle
rdfs:comment
  • The warrior beats the ranger, as he can slice right through his armour. However, his armour is very conductive to magic spells and a wizard can defeat him.
  • Under the hood, the triangle works by adjusting the player's Affinity towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high. While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.
  • The triangle tends to focus mostly on the effectiveness of armour. * The warrior's armour is most effective against ranged projectiles, as long as they can get close to a ranger. The warrior's armour is worse than useless against magic, thus removing metal armour and using ranged armour instead while closing in on the mage, the tables are turned. * The ranger's armour is most effective against magic. Holding tactics cannot prevent the ranger from hitting the mage. The ranger can counter the warrior by evasion, or increase Defence by switching to a medium helmet or chainbody. * The mage's armour tends to offer little protection over ranger and warrior attacks, while the mage's attack hits easily through metal its advised to stay as far away as possible from warriors, by running
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abstract
  • The warrior beats the ranger, as he can slice right through his armour. However, his armour is very conductive to magic spells and a wizard can defeat him.
  • Under the hood, the triangle works by adjusting the player's Affinity towards the other combat classes. This results in an 18% accuracy bonus when fighting the style the player is strong to and an 18% accuracy penalty when fighting the style the player is weak to. Note that the player's armour also influences this style bonus, so if the player's opponent is wearing armour of a higher tier than the player is wearing, then the player's accuracy bonus won't be as high. While the triangle offers a sizeable advantage, it does not guarantee that a class will always beat its weaker class.
  • The triangle tends to focus mostly on the effectiveness of armour. * The warrior's armour is most effective against ranged projectiles, as long as they can get close to a ranger. The warrior's armour is worse than useless against magic, thus removing metal armour and using ranged armour instead while closing in on the mage, the tables are turned. * The ranger's armour is most effective against magic. Holding tactics cannot prevent the ranger from hitting the mage. The ranger can counter the warrior by evasion, or increase Defence by switching to a medium helmet or chainbody. * The mage's armour tends to offer little protection over ranger and warrior attacks, while the mage's attack hits easily through metal its advised to stay as far away as possible from warriors, by running and/or using binding spells, as their weapons can easily pierce their robes. The mage can counter warriors and rangers by substituting pieces of magical armour with a med helm, square shield, and even a chainbody to sacrifice some magical accuracy in order to substantially increase Defence. Hybrids are capable of standing at more than one point on the triangle, though at some cost and compromise to their equipment and inventory load.
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