abstract
| - That one sentence repeated over and over wouldn't make you want to view this page, would it? It's the same with video games - the same thing over and over gets boring after a while. Basically, replay value is how fun a game is after you've beaten it - either by starting a new game or by continuing the game after you've completed the main objective of it. This can be done in several ways:
* Adding branches in a game to make it less linear, so you can experience different things in the same game.
* Including a Karma Meter or Relationship Values so that every choice a player makes influences the game in a different way.
* In RPGs and games with RPG Elements, having a number of different possible ways to build your main character or characters, such as specializing in weapons or magic.
* Including some form of New Game+.
* Including several bonus features, such as Bonus Bosses or Bonus Dungeons.
* Great music.
* Generating certain things, such as levels, randomly.
* Options that affect the gameplay.
* Difficulty Levels.
* Including a map editor and other means for players to generate and share their own content
* Varied enemies\environments that require different skills to pass, or even different styles of play.
* And just creating a good game in general. For examples on how not to do it, see Fake Longevity.
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