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An Entity of Type : dbkwik:resource/4LxEC1boHzl02mqehEIi4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Structure is an Interest in MySims Kingdom. It is represented by several orange blocks with a red roof on top. Parts to give structures structure, such as columns, windows, doors, house base blocks, stairs, and bridges are found in this Interest. No Sims like this Interest, but some tasks might require some of it, like Some Kinda Elf House, a task given by Leaf when he wants you to build him a house. Lots of items like doors, windows, roofs and building blocks use structure.

AttributesValues
rdf:type
rdfs:label
  • Structure
rdfs:comment
  • Structure is an Interest in MySims Kingdom. It is represented by several orange blocks with a red roof on top. Parts to give structures structure, such as columns, windows, doors, house base blocks, stairs, and bridges are found in this Interest. No Sims like this Interest, but some tasks might require some of it, like Some Kinda Elf House, a task given by Leaf when he wants you to build him a house. Lots of items like doors, windows, roofs and building blocks use structure.
  • Structures are a system of connected parts that support a load that was not designed for continuos human activity. In Impossible Creatures, structures allow you to gather resources, defend your base, build units and perform researches or upgrades. You automatically start a new game with a lab, but you will need to build additional structures. Henchmen are the only units that can be used to build structures.
  • Proteins, which are long chains of amino acids, are indispensable for living things. They perform both function roles (such as enzymes and hormones) and structural roles (such as collagen and hair). In biological proteins, structure and function go hand in hand; the structure determines the function, and the function is completely dependent upon the structure. By structure, we mean the three-dimensional shape (“conformation”) assumed by the chain of amino acids after the cell has synthesized it. Usually this is a globule (like a small wad of yarn); many structural proteins assume a more fibrous conformation. These conformations can look kind of random to us, but a protein's shape must be exactly right for it to perform its function.
  • There are many structures which the ARM and CORE can build aside from towers that have varying purposes other than base defence. Most structures either help provide Energy and Metal, the two resources in the game, or build construction and combat units for the player; though their roles do not limit to just that. Many of them also share the same name for both sides and only differ in form and shape.
  • After being captured, the Renegade Decepticons had their personality components removed from their structures which were destroyed. Starscream's Brigade
  • Structures are the shells, the shelters that we can potentially turn into a home. There are structures for all kinds of climates and locations. __TOC__ * condominium * tent * houseboat * apartment (or "flat") * townhouse * mobile home (or prefabricated) * igloo * loft * cottage (or cabin)
  • Structures are destroyable Beastmen buildings or otherwise inanimate objects that serve some purpose in a quest or mission. They can be directly targeted by players and can be damaged like a monster until they are destroyed. With the exception of the Exoplates, they do not fight back, but may be guarded.
  • YAY FOr redoing! Have any suggestions on what this song should be on, please share x3.
  • Structures are contructible settlement objects in Fallout 4 and its add-ons.
  • Here is the to be table of contents for the handbook. The order and grouping of things may be changed from here. As material gets involved we may change the headers to smaller direction for the final book, but in the initial stages this is also a todo-list and the headers reflect that. If possible the articles will be formed from as top level items of the list as possible, but naturally there are exceptions such as book heraldry which will require at very least one article if not more in order to keep this relevant and usable.
  • A structure is a term used to define the body of a Transformer. Without a spark or a personality component, the structure is a lifeless shell. The superstructure is the outer portion of the structure, generally containing components for the transformer's alternate mode, and is often changed during reformatting in accordance with disguise protocols. The substructure contains a transformer's inner workings, and usually includes any special equipment or weapon systems. At times, the spark-less bodies of deactivated Maximals have been referred to as shells.
sameAs
dcterms:subject
Used for
  • Settlement shelter, decoration and design
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Games
  • FO4, FO4WW, FO4CW, FO4FH, FO4VW
Article
  • Fallout 4 settlement objects
Name
  • Structure
section
  • Structures
abstract
  • Structure is an Interest in MySims Kingdom. It is represented by several orange blocks with a red roof on top. Parts to give structures structure, such as columns, windows, doors, house base blocks, stairs, and bridges are found in this Interest. No Sims like this Interest, but some tasks might require some of it, like Some Kinda Elf House, a task given by Leaf when he wants you to build him a house. Lots of items like doors, windows, roofs and building blocks use structure.
  • Structures are a system of connected parts that support a load that was not designed for continuos human activity. In Impossible Creatures, structures allow you to gather resources, defend your base, build units and perform researches or upgrades. You automatically start a new game with a lab, but you will need to build additional structures. Henchmen are the only units that can be used to build structures.
  • Proteins, which are long chains of amino acids, are indispensable for living things. They perform both function roles (such as enzymes and hormones) and structural roles (such as collagen and hair). In biological proteins, structure and function go hand in hand; the structure determines the function, and the function is completely dependent upon the structure. By structure, we mean the three-dimensional shape (“conformation”) assumed by the chain of amino acids after the cell has synthesized it. Usually this is a globule (like a small wad of yarn); many structural proteins assume a more fibrous conformation. These conformations can look kind of random to us, but a protein's shape must be exactly right for it to perform its function.
  • There are many structures which the ARM and CORE can build aside from towers that have varying purposes other than base defence. Most structures either help provide Energy and Metal, the two resources in the game, or build construction and combat units for the player; though their roles do not limit to just that. Many of them also share the same name for both sides and only differ in form and shape.
  • After being captured, the Renegade Decepticons had their personality components removed from their structures which were destroyed. Starscream's Brigade
  • Structures are the shells, the shelters that we can potentially turn into a home. There are structures for all kinds of climates and locations. __TOC__ * condominium * tent * houseboat * apartment (or "flat") * townhouse * mobile home (or prefabricated) * igloo * loft * cottage (or cabin)
  • A structure is a term used to define the body of a Transformer. Without a spark or a personality component, the structure is a lifeless shell. The superstructure is the outer portion of the structure, generally containing components for the transformer's alternate mode, and is often changed during reformatting in accordance with disguise protocols. The substructure contains a transformer's inner workings, and usually includes any special equipment or weapon systems. At times, the spark-less bodies of deactivated Maximals have been referred to as shells. A Transformer's structure varied depending on which form their personality inhabited. The Renegade Decepticons when freed by Starscream developed new structures when their personality components were placed in Earth vehicles.
  • Structures are destroyable Beastmen buildings or otherwise inanimate objects that serve some purpose in a quest or mission. They can be directly targeted by players and can be damaged like a monster until they are destroyed. With the exception of the Exoplates, they do not fight back, but may be guarded.
  • YAY FOr redoing! Have any suggestions on what this song should be on, please share x3.
  • Here is the to be table of contents for the handbook. The order and grouping of things may be changed from here. As material gets involved we may change the headers to smaller direction for the final book, but in the initial stages this is also a todo-list and the headers reflect that. If possible the articles will be formed from as top level items of the list as possible, but naturally there are exceptions such as book heraldry which will require at very least one article if not more in order to keep this relevant and usable. 1. * Introduction 2. * Types of heralds and heraldic titles, what does it mean to be a herald 3. 1. * Branch heralds 4. 2. * Regional heralds 5. 3. * Kingdom heraldic staff 6. 4. * Personal heralds 7. 5. * Heralds unattached 8. 6. * heraldic titles 9. * Heraldries 10. 1. * Book heraldry 11. 2. 1. * Heraldry 12. 3. 2. 1. * Introduction to the system of heraldry 13. 4. 3. 2. * Heraldic charges and charges used in heraldry 14. 5. 4. 3. * Blazon 15. 6. 5. 4. * Individuality of arms 16. 7. 6. 5. * Armorial artefacts, arms and badges and what is a device 17. 8. 7. * Onomastics names and what do they mean by documentable 18. 9. 8. 1. * Types of names individuals, branches, households and orders 19. 10. 9. * Book heraldry activities at branches, ideas and suggestions on developing heraldry in your group 20. 11. 10. 1. * Herald's primary occupation, working with submitters 21. 12. 11. 2. * Heraldic fun for children, elderly and everything in between 22. 13. 12. 3. * Heraldic pub nights 23. 14. 13. 4. * Heraldic arts and crafts 24. 15. * Protocol heraldry 25. 16. 1. * Court heraldry 26. 17. 2. 1. * What is SCA court 27. 18. 3. 2. * How does a court work and making it work 28. 19. 4. 3. * Working with royalty 29. 20. 5. 4. * Court reports 30. 21. 6. * Field heraldry 31. * Heraldic bureaucracy 32. 1. * Submission process for names and armory in the SCA 33. 2. * What is the process like 34. 3. * Working with submitters 35. 4. * Using OandA 36. 5. * OSCAR 37. 6. * Drachenwald staff bureaucracy 38. 7. 1. * Reporting, how to whom and when 39. 8. 2. * Concept of being warranted
  • Structures are contructible settlement objects in Fallout 4 and its add-ons.
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