Big Guns is a Fallout, Fallout 2, Fallout 3, and Fallout Tactics skill. In Fallout: Brotherhood of Steel, Big Guns is not a skill but there are big guns in the game. It was going to appear as a weapon skill in Fallout: Brotherhood of Steel 2, the equivalent of skills in other Fallout games. Big Guns determines combat effectiveness with any weapon categorized as a "Big Gun," such as flamers, miniguns, missile launchers, Fat Man, etc.
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| - Big Guns is a Fallout, Fallout 2, Fallout 3, and Fallout Tactics skill. In Fallout: Brotherhood of Steel, Big Guns is not a skill but there are big guns in the game. It was going to appear as a weapon skill in Fallout: Brotherhood of Steel 2, the equivalent of skills in other Fallout games. Big Guns determines combat effectiveness with any weapon categorized as a "Big Gun," such as flamers, miniguns, missile launchers, Fat Man, etc.
- Big Guns is a pinball machine produced by Williams.
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- 10(xsd:integer)
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| modifies
| - Accuracy with Big Guns
- Damage and accuracy with Big Guns
- Damage inflicted by big guns
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| - 100(xsd:integer)
- Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel 2 icon
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| Designer
| - Software: Bill Pfutzenreuter
- Artwork: Python Anghelo
- Music: Chris Granner
- Designers: Mark Ritchie, Python Anghelo
- Sound: Chris Granner, brian Schmidt
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| abstract
| - Big Guns is a Fallout, Fallout 2, Fallout 3, and Fallout Tactics skill. In Fallout: Brotherhood of Steel, Big Guns is not a skill but there are big guns in the game. It was going to appear as a weapon skill in Fallout: Brotherhood of Steel 2, the equivalent of skills in other Fallout games. Big Guns determines combat effectiveness with any weapon categorized as a "Big Gun," such as flamers, miniguns, missile launchers, Fat Man, etc.
- Big Guns is a pinball machine produced by Williams.
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