rdfs:comment
| - Though most are similar to a cone attack, a breath attack has further additional rules that affect it:
* Its maximum damage is generally determined by the user's HP. As the user's HP drops, its breath attacks get weaker.
* Many breaths have a cap as to the amount of damage they can do when enemies use them to keep them from being too powerful (as monsters generally have far more HP than players do at higher levels). For instance, Heat Breath generally will not exceed 500 damage, and will not start doing less damage than that until the manticore reaches low levels of HP.
* Its damage may be reduced by some other special means, such as standing further away from the user, or it may be reduced by standing away from the direct front of the user, etc.
- A Breath Attack is one of the many Special Attack Types featured in Master of Magic. A Breath Attack is only executed as an integral part of a unit's Melee Attack. Different Breath Attacks may deliver different types of damage, but their primary purpose (aside from hurting the enemy) is to try and kill off as many enemy File:Icon Figure.png as possible before the rest of the Melee combat process (including the enemy's retaliation) can take place.
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abstract
| - A Breath Attack is one of the many Special Attack Types featured in Master of Magic. A Breath Attack is only executed as an integral part of a unit's Melee Attack. Different Breath Attacks may deliver different types of damage, but their primary purpose (aside from hurting the enemy) is to try and kill off as many enemy File:Icon Figure.png as possible before the rest of the Melee combat process (including the enemy's retaliation) can take place. Breath Attacks are only available to units possessing either the Fire Breath or Lightning Breath abilities. This includes a wide variety of units, among which are many Draconian Normal Units, several Fantastic Units, and one Hero. It is possible for Normal Units to acquire Fire Breath thanks to a specific File:Icon Chaos.png spell, and this is the only way to grant a Breath Attack to a unit that does not possess it by default. Breath Attacks are executed at the very beginning of the Melee Attack sequence. Thus, the more enemy File:Icon Figure.png a Breath Attack can kill, the less danger there will be to the Breath Attacker once the target gets the chance to retaliate. Breath Attacks are only executed when the attacker is voluntarily initiating Melee combat. They do not work when Counter Attacking to an enemy assault. The damage delivered by a Breath Attack can be either Fire Damage, or a combination of Armor Piercing Damage together with Magical Damage. Both types attempt to cause actual File:Icon Damage.png to the target - but have several important differences between them due to the specific types of damage involved. In general, Lightning Breath attacks will have a much greater chance of getting through the target's Defenses. The strength of a Breath Attack is indicated in a unit's details panel as the value of its Fire Breath or Lightning Breath ability, whichever is present. On this wiki, the strength of a Lightning Breath attack is indicated by the unofficial icon of a lightning-bolt: File:Icon Breath Lightning.png. This icon does not appear in the game, but is based upon the icon representing the Lightning Breath ability. The strength of a Fire Breath attack is indicated by the blazing-cone icon, File:Icon Breath.png, which is actually found in the game files but isn't used in the game either. This icon is also used to indicate Breath Attacks in general. In either case, the strength of a File:Icon Breath.png indicates how much Magical Damage it delivers. The strength of a Breath Attack will normally grow with File:Icon Experience.png at the same rate as the unit's Melee Attack strength. Most effects that improve a unit's Melee Attack will also improve its Breath Attack. Magical Weapons do not improve a Hero's Breath Attacks, but Jewelry can do so if imbued with attack-related bonuses. Possession of a Breath Attack allows a File:Icon Movement Ground.png or File:Icon Movement Water.png unit to attack any enemy File:Icon Movement Air.png unit.
- Though most are similar to a cone attack, a breath attack has further additional rules that affect it:
* Its maximum damage is generally determined by the user's HP. As the user's HP drops, its breath attacks get weaker.
* Many breaths have a cap as to the amount of damage they can do when enemies use them to keep them from being too powerful (as monsters generally have far more HP than players do at higher levels). For instance, Heat Breath generally will not exceed 500 damage, and will not start doing less damage than that until the manticore reaches low levels of HP.
* Its damage may be reduced by some other special means, such as standing further away from the user, or it may be reduced by standing away from the direct front of the user, etc. While most breath attacks are cone frontal AoE, some are only single target, and some are even full radius AoE while still following the other standard rules of breath attacks. Splash Breath and all Dragoon Wyvern breaths may only hit single targets, while a Bubble Shower is radius AoE. Certain equipment can reduce the damage taken from a breath attack. Many breath attacks also inflict a status ailment in addition to doing damage; the potency of this status ailment cannot be reduced by such equipment, nor will it vary by any of the above guidelines. Utilizing the appropriate Barspells, Carols, and resistance equipment can help in reducing the accuracy of said ailments. Breath attacks generally ignore shadows but leave them intact.
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