About: Embrittle Bones (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.

AttributesValues
rdfs:label
  • Embrittle Bones (3.5e Maneuver)
rdfs:comment
  • As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.
Summary
  • Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues
dcterms:subject
author name
  • IGTN
prereq
  • Two Eternal Glacier maneuvers
LVL
  • 5(xsd:integer)
dur
  • Three rounds
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Melee Attack
date created
  • 7(xsd:integer)
Status
  • Complete
Discipline
  • Eternal Glacier
Name
  • Embrittle Bones
Type
  • Strike
save
  • Fortitude Partial
Initiation
  • Standard
Balance
  • Rogue
tsea
  • t
Subj
  • One Creature
abstract
  • As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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