As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.
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rdfs:label
| - Embrittle Bones (3.5e Maneuver)
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rdfs:comment
| - As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability.
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Summary
| - Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues
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dcterms:subject
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author name
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prereq
| - Two Eternal Glacier maneuvers
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LVL
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Status
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Discipline
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Type
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save
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Initiation
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Balance
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tsea
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Subj
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abstract
| - As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued. This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier
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