The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
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| - The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
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Hitpoints
| - + 1d8/2 cleric, + 1d4/2 for mages.
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race restriction
| - Only half-elves. Gnomes can become Cleric / Illusionist, which is almost the same.
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able to cast priest spells
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usable alignments
| - Able to choose all alignments.
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weapon restrictions
| - Able to use war hammers, clubs, maces, flails and morningstars, quarterstaffs and slings.
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notable professionals
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quick weapon buttons
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body armor restriction
| - Can use all armour, except class-restricted body armour.
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quick spell buttons
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cap proficiency points
| - One for each proficiency.
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character abilities
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class group
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additional lore points
| - +3 for the mage. +1 for the cleric.
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able to cast mage spells
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shield restriction
| - Able to wear all shields.
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additional proficiency points
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headgear restriction
| - All headgear can be worn.
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weapon slots
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dbkwik:baldursgate...iPageUsesTemplate
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Special Abilities
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starting proficiency points
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abstract
| - The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As with all multi-class options haves some major advantages and disadvantages. The main advantage is that are being able to cast spells from both spellbooks, have a wider selection of weapons than single-class mages and are able to wear almost every piece of armor, headgear and shields. One major disadvantages are that the Cleric/Mage cannot cast mage spells while wearing body armor other than mage robes or Elven Chain Mail. In addition, Cleric/Mages can only become proficient with any weapon type. Cleric/Mages also level-up at a slower pace than single-class characters which affects their spell progression (for example, in BG 1 the mage is not able to cast lvl 5 spells, because of the experience cap). From the cleric's perspective this multi-class also gets less hit points than any single-class cleric. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
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is not usable by
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is Class
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