About: Cleric / Mage   Sponge Permalink

An Entity of Type : dbkwik:resource/zZBie3aPkVzmudU_rKeQVA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.

AttributesValues
rdf:type
rdfs:label
  • Cleric / Mage
rdfs:comment
  • The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
Hitpoints
  • + 1d8/2 cleric, + 1d4/2 for mages.
race restriction
  • Only half-elves. Gnomes can become Cleric / Illusionist, which is almost the same.
able to cast priest spells
  • Yes.
usable alignments
  • Able to choose all alignments.
weapon restrictions
  • Able to use war hammers, clubs, maces, flails and morningstars, quarterstaffs and slings.
notable professionals
quick weapon buttons
  • 2(xsd:integer)
body armor restriction
  • Can use all armour, except class-restricted body armour.
quick spell buttons
  • 2(xsd:integer)
cap proficiency points
  • One for each proficiency.
character abilities
  • Intelligence and Wisdom.
class group
  • Priest & Mage
additional lore points
  • +3 for the mage. +1 for the cleric.
able to cast mage spells
  • Yes.
shield restriction
  • Able to wear all shields.
additional proficiency points
  • every 4 levels
headgear restriction
  • All headgear can be worn.
weapon slots
  • Two
dbkwik:baldursgate...iPageUsesTemplate
Special Abilities
  • Turn undead.
starting proficiency points
  • Two
abstract
  • The Cleric / Mage multi-class is only available to half-elves. Gnomes can become Cleric / Illusionists instead, receiving one additional spell slot per spell level, but losing the ability to cast Necromancy spells. Humans can become a cleric/mage dual-class, though the dual-class is less effective than the multi-class. As with all multi-class options haves some major advantages and disadvantages. The main advantage is that are being able to cast spells from both spellbooks, have a wider selection of weapons than single-class mages and are able to wear almost every piece of armor, headgear and shields. One major disadvantages are that the Cleric/Mage cannot cast mage spells while wearing body armor other than mage robes or Elven Chain Mail. In addition, Cleric/Mages can only become proficient with any weapon type. Cleric/Mages also level-up at a slower pace than single-class characters which affects their spell progression (for example, in BG 1 the mage is not able to cast lvl 5 spells, because of the experience cap). From the cleric's perspective this multi-class also gets less hit points than any single-class cleric. As stated above, clerics dual-classed to mages or mages dual-classed to clerics are not very effective, as they will either lose valuable spell slots for spells level 5 to 9, or spend almost the entire game with either of the classes locked.
is not usable by of
is Class of
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