About: Red Big Skull Dragon   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.

AttributesValues
rdfs:label
  • Red Big Skull Dragon
rdfs:comment
  • This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.
Head
  • Skull Skull
Attack
dcterms:subject
Drops
head colour
  • 980000(xsd:integer)
Agi
  • 20(xsd:integer)
peak exp
  • 150(xsd:integer)
body colour
  • 330000(xsd:integer)
peak lvl
  • 12(xsd:integer)
ExpAGI
  • 28(xsd:double)
LV
  • 12(xsd:integer)
dbkwik:danball/pro...iPageUsesTemplate
Gold
  • 60(xsd:integer)
Range
  • 150(xsd:integer)
Movement
  • flying
Name
  • Red Big Skull Dragon
N
  • 1(xsd:integer)
Exp
  • 150(xsd:integer)
Link
  • Red Big Skull Dragon
at
  • 1(xsd:integer)
Species
  • Dragon
Icon
  • Red Big Skull Dragon.png
to
  • 22(xsd:integer)
from
  • 2(xsd:integer)
IMG
  • Red Big Skull Dragon.png
LP
  • 160(xsd:integer)
Location
  • Grassland 3
abstract
  • This enemy is a larger version of the Green Skull Dragon, but one should not be fooled by this, as one would expect. Like the Green Skull Dragon, it is a fairly weak enemy and does not have a very high AT. Melee characters, however, should not stand below this enemy for a long time, since they usually cannot reach it. Using a Sniper will be best in defeating this enemy when slowed down, since this enemy is large enough to take all/most of the arrows. The Priest's Long Staff 1 also helps. This was the very first Big enemy implemented, and currently the only Big Dragon so far.
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