About: RyansWorld: Gaming Depression   Sponge Permalink

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Nintendo, one of Japan's finest exports, caused panic among conservative Americans in the 1980s who said that we shouldn't be paying $50 per game so that the Japanese can create violent games to satisfy the adolescent male palate. In the North American offices of our cherised video game companies, we don't have designers, we have censors. They "program" stuff to make it look appropriate for Western culture. All the programming is done beforehand by the Japanese staff.

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  • RyansWorld: Gaming Depression
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  • Nintendo, one of Japan's finest exports, caused panic among conservative Americans in the 1980s who said that we shouldn't be paying $50 per game so that the Japanese can create violent games to satisfy the adolescent male palate. In the North American offices of our cherised video game companies, we don't have designers, we have censors. They "program" stuff to make it look appropriate for Western culture. All the programming is done beforehand by the Japanese staff.
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abstract
  • Nintendo, one of Japan's finest exports, caused panic among conservative Americans in the 1980s who said that we shouldn't be paying $50 per game so that the Japanese can create violent games to satisfy the adolescent male palate. In the North American offices of our cherised video game companies, we don't have designers, we have censors. They "program" stuff to make it look appropriate for Western culture. All the programming is done beforehand by the Japanese staff. The first quarter of 2038 would signal the beginning of the end for the PlayStation/Wii/X-Box line of video game consoles. Realizing that people would rather surf the Internet, watch reality television, and play emulator games instead of spending money on their games, all the video game companies started to lose money quicker than in the North American video game crash of 1983. Online gaming and social media gaming has become more and more popular, replacing traditional gaming with consoles. Many online games are available for free (with extra charges hidden in the game for better gameplay experience) or for a very low price, and many could be bought online through Google Play, Microsoft Store, or the App Store. The games being created online started out with simple, cheesy graphics but then eventually become as extravagant as the console games. These games are played more on smartphones and tablets instead of the traditional console. As video gaming used to be a popular past time for children and young teens, the demographic is starting to change. By the time of the Gaming Depression, the average age for a "hardcore gamer" is around 50-70 years old, which makes video gaming a "geriatric activity" that would be not cool for the younger generation. While the younger kids see their parents and grandparents play video games, there will be a natural rebellion. This is similar to the rock music rebellion as Baby Boomers are the ones that did at one time "youthful and rebellious" activities such as playing electric guitars and listening to rock and roll. By the late 2030s, many of the classic rock greats will had passed away or will be at a very old age, nearly 100 years old. The Worldwide Television Ban of 2040 also impacted the video game industry as well. Most video game consoles are connected to televisions and related materials, as the criminalization of television has almost essentially created a "criminalization of video games" as well. TV commercials has influenced the advertising revenue of video games and video games that are connected to TV sets make enormously larger revenues than internet and smartphone/tablet games. Many gaming consoles such as the Playstation will enable you to access programs such as Netflix which will make you be able to watch TV on the devices.
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