About: List of units in C-evo   Sponge Permalink

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In C-evo, there are relatively few predesigned units. Eight of them are (in the order the manual lists them): * Settlers - 0/10, 1.5, cost 40; food support, and its creation reduces the city population by two * Engineers - 0/20, 3.0, cost 40; requires Explosives advance; resists terrain hostility and can do some things that settlers cannot; food support, and its creation reduces the city population by two * Town Guard - 4/6, 1.5, cost 20; defensive strength gets a special bonus of +6 in a city; under Despotism adds 2 morale points to any city it is in; always requires 1-resource support * Special Commando - 12/12, 2.5, cost 20; requires Intelligence advance; covert operations, including freely walking in friends' territories * Freight - 0/6, 1.5, cost 60; requires Trade a

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  • List of units in C-evo
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  • In C-evo, there are relatively few predesigned units. Eight of them are (in the order the manual lists them): * Settlers - 0/10, 1.5, cost 40; food support, and its creation reduces the city population by two * Engineers - 0/20, 3.0, cost 40; requires Explosives advance; resists terrain hostility and can do some things that settlers cannot; food support, and its creation reduces the city population by two * Town Guard - 4/6, 1.5, cost 20; defensive strength gets a special bonus of +6 in a city; under Despotism adds 2 morale points to any city it is in; always requires 1-resource support * Special Commando - 12/12, 2.5, cost 20; requires Intelligence advance; covert operations, including freely walking in friends' territories * Freight - 0/6, 1.5, cost 60; requires Trade a
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  • In C-evo, there are relatively few predesigned units. Eight of them are (in the order the manual lists them): * Settlers - 0/10, 1.5, cost 40; food support, and its creation reduces the city population by two * Engineers - 0/20, 3.0, cost 40; requires Explosives advance; resists terrain hostility and can do some things that settlers cannot; food support, and its creation reduces the city population by two * Town Guard - 4/6, 1.5, cost 20; defensive strength gets a special bonus of +6 in a city; under Despotism adds 2 morale points to any city it is in; always requires 1-resource support * Special Commando - 12/12, 2.5, cost 20; requires Intelligence advance; covert operations, including freely walking in friends' territories * Freight - 0/6, 1.5, cost 60; requires Trade advance; can be converted to 40 material towards building anything in any city * Longboats - 0/3, 2.5, cost 20; requires Map Making advance; carries two units (not Overweight); no Navigation capability, i.e. it cannot enter deep ocean * Army of Slaves - 0/15, 1.5, cost 40; requires Pyramids Wonder; improves terrain; no food support, but its creation reduces the city population by one. If you have them when someone discovers Democracy, they are freed and you can't create more - unless you have the Eiffel Tower. * Glider - 6/6, 4.5, cost 30; requires Leonardo's Workshop Wonder; must end turn on land Not mentioned in the manual but definitely available from the beginning is the Militia - 6/6, 1.5, cost 10. (Sometimes a more powerful unit is also called a Militia.)
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