With each new level, the wheel spins faster and changes directions, making the targets harder to hit. If the player misses the target wheel or hits the character, the number of darts goes down. The player has five hits as a whole. When all the hits have been used up, the game will show the player's match score, level bonus, and bullseye score on a chalkboard. Also seen is Petunia impaled by numerous darts.
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rdfs:label
| - Stay on Target
- Stay On Target
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rdfs:comment
| - With each new level, the wheel spins faster and changes directions, making the targets harder to hit. If the player misses the target wheel or hits the character, the number of darts goes down. The player has five hits as a whole. When all the hits have been used up, the game will show the player's match score, level bonus, and bullseye score on a chalkboard. Also seen is Petunia impaled by numerous darts.
- When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed. Treat your maneuver as a red maneuver.
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dcterms:subject
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dbkwik:happytreefr...iPageUsesTemplate
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dbkwik:happy-tree-...iPageUsesTemplate
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abstract
| - With each new level, the wheel spins faster and changes directions, making the targets harder to hit. If the player misses the target wheel or hits the character, the number of darts goes down. The player has five hits as a whole. When all the hits have been used up, the game will show the player's match score, level bonus, and bullseye score on a chalkboard. Also seen is Petunia impaled by numerous darts.
- When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed. Treat your maneuver as a red maneuver.
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