About: Gatling Man/gameplay   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Gatling Man is a strong class of Combatant, with an HP value of either 1600 or 5000 depending on location. They do not flinch from weak attacks but will stagger from headshots from stronger weapons. Even while stunned, the player is not given the option to use melee prompts. Gatling Men only walk, meaning the player can outrun them if they are following and not shooting. A shot to the head will occasionally knock their berets off, revealing their bald heads. Outside of The Mercenaries their bodies do not disintegrate after they are defeated.

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rdfs:label
  • Gatling Man/gameplay
rdfs:comment
  • Gatling Man is a strong class of Combatant, with an HP value of either 1600 or 5000 depending on location. They do not flinch from weak attacks but will stagger from headshots from stronger weapons. Even while stunned, the player is not given the option to use melee prompts. Gatling Men only walk, meaning the player can outrun them if they are following and not shooting. A shot to the head will occasionally knock their berets off, revealing their bald heads. Outside of The Mercenaries their bodies do not disintegrate after they are defeated.
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dbkwik:resident-ev...iPageUsesTemplate
dbkwik:residentevi...iPageUsesTemplate
abstract
  • Gatling Man is a strong class of Combatant, with an HP value of either 1600 or 5000 depending on location. They do not flinch from weak attacks but will stagger from headshots from stronger weapons. Even while stunned, the player is not given the option to use melee prompts. Gatling Men only walk, meaning the player can outrun them if they are following and not shooting. A shot to the head will occasionally knock their berets off, revealing their bald heads. Outside of The Mercenaries their bodies do not disintegrate after they are defeated.
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