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| - A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges. It combines the automatic fire of a machine gun with the cartridge of a pistol. An assault rifle, in contrast, uses an intermediate-power cartridge with more power than a pistol but less than a standard rifle or battle rifle.
- The Submachine Gun is a standard-issue sidearm favored by many. It is one of the two first weapons Isaac Clarke has at the beginning of Dead Space 3, given to him by John Carver after Isaac agrees to accompany him and Captain Robert Norton on their journey to Tau Volantis.
- The Submachine Gun is a firearm introduced in Silent Hill 3 and reappears in Silent Hill 4: The Room and Silent Hill: Book of Memories. They are only wielded by the female characters in the main titles, Heather Mason and Eileen Galvin. In all games, they have good range and inflict a great deal of damage.
- The Submachine Gun is a weapon in S4 League.
- The Submachine Gun is used by Regina. It is an excellent weapon against Pteranodons, Plesiosaurus and Velociraptors. It is dual wielded so you can fire at up to two enemies at the same time.
- A submachine gun (SMG) is a shoulder-fired, fully automatic firearm chambered for a pistol cartridge.
- A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges. It combines the automatic fire of a machine gun with the cartridge of a pistol. The submachine gun was invented during World War I (1914–1918), but the zenith of its use was World War II (1939–1945) when millions of weapons of this type were manufactured. Today the submachine gun has mostly been replaced by the assault rifle for military use. (The assault rifle uses an intermediate-power cartridge with more power than a pistol but less than a standard rifle or battle rifle.)
- Submachine guns are a type of firearm featured in all installments of The Last Stand series.
- The Submachine Gun is a weapon found in Condemned: Criminal Origins and is first found in the library. It does the same damage as .45 Cal Pistol but is fully automatic and holds 20 rounds. It also has poor accuracy, though that can be compensated by burst firing. The submachine gun appears to be based off the M3 Submachine Gun, also known as a "Grease Gun." In Condemned 2: Bloodshot, this weapon is replaced by the subgun.
- The Submachine Gun is a weapon in Just Cause 2. See SMG - disambiguation for any other SMGs in the Just Cause game series.
- Submachine gun (or SMG) is an automatic carbine designed to fire pistol cartridges. Submachine guns primarily used by police forces and some military special forces because of their small size, light profile, and pistol caliber bullets that are less likely to overpenetrate objects and cause unintentional injuries to innocent bystanders.
- Submachine guns are fully automatic firearms that fire pistol cartridges. They are the second-most common type of firearm in Madness Combat after the pistols. The first submachine gun that debuted is the M-11, used by Hank in Madness Combat 1.
- The Submachine Gun is an intel report found in F.E.A.R. 2: Project Origin. It is one of two reports found in Michael Becket's starting objectives screen, the other being the Pistol report. The report covers the specs of the Andra FD-99 Submachine Gun.
- The submachine gun was once used as a CQC (close-quarters combat) weapon, usually in house and room clearings (owing to their usually compact size). Due to the fact that pistol calibers are poor terminal performers and carbines packed much more power in a similarly sized package, most law enforcement agencies, as well as the military, became increasingly reliant on the carbine to take over the role of the SMG. However, the submachine gun still holds one advantage: when fired suppressed, the SMG is quieter than a carbine.
- The submachine gun is a terran mid-powered rifle used by light infantry. It appears to be named interchangeably with the gauss rifle, indicating a similarity between the two types of weapon.
- The Submachine Gun is a Tier 1 weapon that is available to players at the start of most chapters and is automatically equipped to those who have re-spawned in a Rescue Closet after dying. This weapon deals the lowest damage per shot of any weapon in the game (including pistols), but makes up for that by having the highest rate of fire of any weapon in the game (tied with the Silenced Submachine Gun).
- Once a part of frontline infantry in late World War I, World War II, and the Vietnam War, they have been largely phased out. Modern advances in body armor have rendered the low powered pistol rounds used largely ineffective due to their inability to penetrate. Instead, many submachine guns see use as personal defense weapons (PDWs), often firing armor-piercing rounds, in police and paramilitary forces.
- A Submachine Gun, often abbreviated as SMG, is a type of weapon in the Call of Duty series, appearing in all games. Submachine Guns make a bridge between a Light Machine Gun and a Pistol, having the fire rate of a Light Machine gun, while having the mobility and range more similar to that of a pistol. Submachine guns are some of the most common weapons in Call of Duty, with games all having a variety of SMG's depicted in-game.
- A submachine gun (SMG) is an automatic carbine, designed to fire pistol cartridges. It combines the automatic fire of a machine gun with the cartridge of a pistol. An assault rifle, in contrast, uses an intermediate-power cartridge with more power than a pistolbut less than a standard rifle or battle rifle. However, the Bergmann MP18 is the first true submachine gun and has been used intensively starting with Operation Michael in March 1918. Private ownership of submachine guns is illegal in most nations, but there are a few notable exceptions, including the following: Czech Republic Finland
- In Commandos: Behind Enemy Lines the Driver is the only one that can use it. It fires 3 short bursts and can be fired 20 times. Normally found in equipment boxes along with the Sapper's tools. In Commandos 2: Men of Courage , the Nazi soldiers dressed in light blue/grey carry the MP40. All combat characters can use it once the soldier is nuetralized. It is the only machine gun in Commandos 2 and 3 and it is ideal for close range combat especially when hiding behind a wall. It can also be fired outside windows although by doing so you are easily detectable.
- A Sub-Machine Gun is a fully automatic, pistol caliber weapon with a high rate of fire. In the Resident Evil series, Sub-machine guns are classed under Machine gun. Like the similar Assault Rifle, the sub-machine gun is recommended for use against tightly grouped enemies and for harassing larger B.O.W.s.
- The Uzis are a pair of small submachine guns, which fire at a rapid pace. They use the same 9mm ammunition as the Pistols and therefore have the same firepower, but their higher rate of fire makes for more damage. The Uzis can quickly kill endgame enemies like the Atlantean mutants and Xian guardians. Ammo is very plentiful in Tomb Raider I and II, but becomes much rarer in further installments. These weapons appear in various games of the series and have largely the same characteristics, with the exception of the Silver Mini SMGs in Tomb Raider: Anniversary, which have double the firepower and fire rate of the regular Mini SMGs and are only accessible via unlockable post-game cheats.
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