About: Ruun   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ruun, the priest is an NPC found in Dwarftown. He is in charge of the Dwarftown temple and the altar inside it. He will share the race with the PC and his alignment depends on the alignment of the altar — which in turn depends on the alignment of the PC during the very first visit to Dwarftown (neutral for neutral/chaotic PCs and lawful for lawful PCs). Ruun serves mostly as a flavor element in the game, but can be interacted with in a number of ways:

AttributesValues
rdfs:label
  • Ruun
rdfs:comment
  • Ruun, the priest is an NPC found in Dwarftown. He is in charge of the Dwarftown temple and the altar inside it. He will share the race with the PC and his alignment depends on the alignment of the altar — which in turn depends on the alignment of the PC during the very first visit to Dwarftown (neutral for neutral/chaotic PCs and lawful for lawful PCs). Ruun serves mostly as a flavor element in the game, but can be interacted with in a number of ways:
dcterms:subject
Unique
  • Yes
Corpse
  • Ruun seems to seldom leave his corpse. Eating it is said to curse and doom the PC.
MagicRes
  • Low
IsHostile
  • No
Monster Memory
  • He has dedicated his life to the upkeep of the dwarven temple. His manner is reverent as he cleans and dusts the altar, perfumes the air with incense, and directs the temple choir. His eyes are filled with the inner peace of someone who has found his purpose.
KPL
  • N/A
SeeInvis
  • Yes
SeeInDark
  • Yes
Sprite
  • 99.0
dbkwik:ancardia/pr...iPageUsesTemplate
Special
  • *Casts Energy blast and Healing *Occasionally shrugs off bolts and other resistible magic *Immune to death rays *Unique monster abilities **Immune to polymorphing, petrification, and djinni strangling **Unaffected by Calm Monster **Cannot be swapped with
Name
  • Ruun
Description
  • Ruun, the priest is an NPC found in Dwarftown. He is in charge of the Dwarftown temple and the altar inside it. He will share the race with the PC and his alignment depends on the alignment of the altar — which in turn depends on the alignment of the PC during the very first visit to Dwarftown . Ruun serves mostly as a flavor element in the game, but can be interacted with in a number of ways: * If the PC carries any unidentified curative potions in backpack, Ruun will automatically identify them when 'c'hatted to provided the PC is of the same alignment as the priest. * Chatting to the priest can also serve as a vague source of information about the PC's current standing with his/her deity. Ruun will respond with "Return here when ye hast shown more devotion to " if the PC's piety is low. * Ruun accepts gold donations for a lawful boost, depending on the PC's and Ruun's alignment. If Ruun was generated neutral, then the PC will get an alignment boost for donating while at N- or lower alignment. If Ruun was generated lawful, then the PC will get an alignment boost for donating while at NL or lower alignment. The amount of alignment stones gained depends on the amount of money given. * Converting the altar will result in Ruun immediately becoming hostile and attacking the PC . Ruun cannot be sacrificed on the altar and attempting to do so while he is still friendly towards the PC will only make him hostile. * Killing Ruun on any level will result in a quite unpleasant situation next time the PC visits Dwarftown — his spirit will manifest itself and call upon Dwarftown citizens to avenge his murder. At this point everyone in the city will become hostile and enraged. It is worth noting that if Ruun dies of "natural" causes , nothing bad will happen. Ruun can attack with energy blasts and can heal himself with spells. He is not particularly dangerous for experienced PCs, but due to other complications mentioned above engaging him in combat and killing him is not recommended. It is possible to lure him off the level and leave him somewhere in case a player wishes to use a converted Dwarftown altar. In this case the player should be prepared for a barrage of energy blasts fired at the PC during the trip to the staircase. It is also possible to lock him in a corner of his temple using three doors from a wand of door creation. This may be a better option, especially if the PC or their companions are weak. A common strategy to get rid of Ruun is to make him fight the greater daemon which appears in Dwarftown during Thrundarr's fifth quest. Ruun will typically initiate combat with the daemon if it moves on a tile next to the priest . The daemon can be immediately sacrificed afterwards to complete the quest.
Symbol
  • @
Stats
  • Level: 1, DV: 15, PV: 5, Hits: 121, Attacks: 2, Damage: 14-20, Speed: 100.
Race
Location
abstract
  • Ruun, the priest is an NPC found in Dwarftown. He is in charge of the Dwarftown temple and the altar inside it. He will share the race with the PC and his alignment depends on the alignment of the altar — which in turn depends on the alignment of the PC during the very first visit to Dwarftown (neutral for neutral/chaotic PCs and lawful for lawful PCs). Ruun serves mostly as a flavor element in the game, but can be interacted with in a number of ways: * If the PC carries any unidentified curative potions (potions of healing, potions of extra healing, potions of ultra healing and potions of cure poison) in backpack, Ruun will automatically identify them when 'c'hatted to provided the PC is of the same alignment as the priest. * Chatting to the priest (provided the PC is of the same alignment as the priest) can also serve as a vague source of information about the PC's current standing with his/her deity. Ruun will respond with "Return here when ye hast shown more devotion to " if the PC's piety is low. * Ruun accepts gold donations (via the 'g'ive command) for a lawful boost, depending on the PC's and Ruun's alignment. If Ruun was generated neutral, then the PC will get an alignment boost for donating while at N- or lower alignment. If Ruun was generated lawful, then the PC will get an alignment boost for donating while at NL or lower alignment. The amount of alignment stones gained depends on the amount of money given. * Converting the altar will result in Ruun immediately becoming hostile and attacking the PC (although no other Dwarftown inhabitants will join the fight). Ruun cannot be sacrificed on the altar and attempting to do so while he is still friendly towards the PC will only make him hostile. * Killing Ruun on any level will result in a quite unpleasant situation next time the PC visits Dwarftown — his spirit will manifest itself and call upon Dwarftown citizens to avenge his murder. At this point everyone in the city (except the demented ratling) will become hostile and enraged. It is worth noting that if Ruun dies of "natural" causes (traps, other monsters and even PC's companions), nothing bad will happen. Ruun can attack with energy blasts and can heal himself with spells. He is not particularly dangerous for experienced PCs, but due to other complications mentioned above engaging him in combat and killing him is not recommended. It is possible to lure him off the level and leave him somewhere (locking him behind a door is particularly effective as he will not be able to break it down) in case a player wishes to use a converted Dwarftown altar. In this case the player should be prepared for a barrage of energy blasts fired at the PC during the trip to the staircase. It is also possible to lock him in a corner of his temple using three doors from a wand of door creation. This may be a better option, especially if the PC or their companions are weak. A common strategy to get rid of Ruun is to make him fight the greater daemon which appears in Dwarftown during Thrundarr's fifth quest. Ruun will typically initiate combat with the daemon if it moves on a tile next to the priest (waiting for a couple of turns may be necessary to trigger it which can unfortunately lead to several stat drains due to confines of the temple "building"). The daemon can be immediately sacrificed afterwards to complete the quest.
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