About: Polypore Dungeon   Sponge Permalink

An Entity of Type : dbkwik:resource/L6Iktx1FTI8rzzuMCznu2g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access. Just south of the resource dungeon entrance lies an agility shortcut which leads to an extra part of the dungeon, requiring 73 Agility in order to use. Navigating through the several floors is achieved by using the vines that are found on specific platforms on each floor. Stronger monsters are encountered as the player ventures deeper into the dungeon.

AttributesValues
rdf:type
rdfs:label
  • Polypore Dungeon
rdfs:comment
  • Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access. Just south of the resource dungeon entrance lies an agility shortcut which leads to an extra part of the dungeon, requiring 73 Agility in order to use. Navigating through the several floors is achieved by using the vines that are found on specific platforms on each floor. Stronger monsters are encountered as the player ventures deeper into the dungeon.
  • The Polypore Dungeon is a very deep Slayer Dungeon located under an island in the River Salve, between the Mage Training Arena and Mort Myre Swamp. It was created by a Ramokee Skinweaver who left her tribe because she was born into a role she did not want to fulfill. Out of boredom, she created the monsters that inhabit the dungeon using the local fungi. Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access and gives 13,500 Dungeoneering experience the first time it is entered. An agility shortcut leads to an extra part of the dungeon, and it requires 73 agility to use. Using the shortcut without 73 agility will cause your avatar to say that "a fall would be a long way down".
Level
  • 4(xsd:integer)
  • Any
dcterms:subject
Quests
  • None
Monster
  • Ganodermic beasts, Ganodermic runts
  • Ganodermic creatures
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
East
float
  • right
West
Kingdom
Name
  • Polypore Dungeon
Caption
  • Click to view a larger version .
cannon
  • Allowed
Members
  • Yes
Link
  • Map:Polypore Dungeon
Update
  • Polypore Dungeon
Music
  • None
Release
  • 2011-11-28(xsd:date)
Race
  • Ramokee Skinweaver, Fungal monsters
  • Ramokee Skinweaver, fungal monsters
North
South
Location
  • Polypore Dungeon
abstract
  • Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access. Just south of the resource dungeon entrance lies an agility shortcut which leads to an extra part of the dungeon, requiring 73 Agility in order to use. Navigating through the several floors is achieved by using the vines that are found on specific platforms on each floor. Stronger monsters are encountered as the player ventures deeper into the dungeon. All the dungeon's inhabitants and monsters except for the infested axes and the skinweaver wear large skulls on their heads. This includes the Merchant.
  • The Polypore Dungeon is a very deep Slayer Dungeon located under an island in the River Salve, between the Mage Training Arena and Mort Myre Swamp. It was created by a Ramokee Skinweaver who left her tribe because she was born into a role she did not want to fulfill. Out of boredom, she created the monsters that inhabit the dungeon using the local fungi. Within the dungeon (four rooms north and east of the entrance) is a resource dungeon, which requires 82 Dungeoneering to access and gives 13,500 Dungeoneering experience the first time it is entered. An agility shortcut leads to an extra part of the dungeon, and it requires 73 agility to use. Using the shortcut without 73 agility will cause your avatar to say that "a fall would be a long way down". To go up and down the dungeon floors, there are vines to use throughout the dungeon. The deeper the floor, the stronger fungal monsters there are. Fungal growth of different types (fungal, grifolic and ganodermic) are seen all over the dungeon, and they release puffs of coloured smoke when a player walks by. This seems to boost the accuracy and damage of the creatures in the dungeon, though this is unconfirmed and easily avoided. All the dungeon's inhabitants and monsters except for the infested axes and the skinweaver wear large skulls on their heads. This includes the Merchant.
is East of
is Location of
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