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  • Fan labor
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  • This is a redirect from a title that is another name, a pseudonym, a nickname, or a synonym. It leads to the title in accordance with the naming conventions for common names and can help writing. It is not necessary to replace these redirected links with a piped link. For more information, see this reference page and the . Do not use this template for incorrect names; instead use .
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  • Talk:Fan labor#legal section needs work, also modding & categories
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Date
  • November 2009
abstract
  • This is a redirect from a title that is another name, a pseudonym, a nickname, or a synonym. It leads to the title in accordance with the naming conventions for common names and can help writing. It is not necessary to replace these redirected links with a piped link. For more information, see this reference page and the . Do not use this template for incorrect names; instead use . Fan labor is a term used to refer to the productive creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (both fan fictional and review literature), visual or computer-assisted art, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. Although the skills that fans hone through their fan works may be marketable, only some fans find employment through their fan works. In recent years, media conglomerates have become more aware of how fan labor activities can add to and affect the effectiveness of media product development, marketing, advertising, promotional activities, and distribution. They seek to harness fan activities for low-cost and effective advertisements (such as the 2007 Doritos Super Bowl Ad contest) at the same time as they continue to send out cease and desist to the creators of amateur fan products -- threatening legal action whose basis is increasingly being questioned by fandom rights groups like the Organization for Transformative Works, which asserts the transformative and therefore legal nature of fan labor products. In science fiction fandom and media fandom, fan labor activities may be termed fanac (from "fannish activities"), a term that also includes non-creative activities such as managing traditional science fiction fanzines (i.e., not primarily devoted to fan fiction), and the organization and maintenance of science fiction conventions and science fiction clubs.
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