About: Castle Darkwater   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A keep acquired from the to settle a gambling debt, Darkwater Keep thrives due to its position at the rivers' crossing. Its location along river trade routes combined with the proximity of the Shadow District makes it an ideal position at which to defend shipping against the predation of Shadow District brigands. For over a century the Keep has been profitable in this way, a balancing force in the fold of Zahir power. Set on a high shrubby bluff overlooking the river junction, it attracts mercenaries and outcasts of all sorts. Retired and rogue Blades, Nobles and Freelanders fleeing unpleasant arranged marriages, orphans, bastard children, unhoused Ducal Guards and "reformed" criminals are just a few of the characters populating the Keep.

AttributesValues
rdfs:label
  • Castle Darkwater
rdfs:comment
  • A keep acquired from the to settle a gambling debt, Darkwater Keep thrives due to its position at the rivers' crossing. Its location along river trade routes combined with the proximity of the Shadow District makes it an ideal position at which to defend shipping against the predation of Shadow District brigands. For over a century the Keep has been profitable in this way, a balancing force in the fold of Zahir power. Set on a high shrubby bluff overlooking the river junction, it attracts mercenaries and outcasts of all sorts. Retired and rogue Blades, Nobles and Freelanders fleeing unpleasant arranged marriages, orphans, bastard children, unhoused Ducal Guards and "reformed" criminals are just a few of the characters populating the Keep.
dcterms:subject
abstract
  • A keep acquired from the to settle a gambling debt, Darkwater Keep thrives due to its position at the rivers' crossing. Its location along river trade routes combined with the proximity of the Shadow District makes it an ideal position at which to defend shipping against the predation of Shadow District brigands. For over a century the Keep has been profitable in this way, a balancing force in the fold of Zahir power. Set on a high shrubby bluff overlooking the river junction, it attracts mercenaries and outcasts of all sorts. Retired and rogue Blades, Nobles and Freelanders fleeing unpleasant arranged marriages, orphans, bastard children, unhoused Ducal Guards and "reformed" criminals are just a few of the characters populating the Keep. Its Lords have always had a reputation for accepting anyone willing to swear loyalty - and uphold that oath on pain of death - as a member of the Keep; and, for those too young to work, as wards until such time as they are. The small navy which gives the Lord of Darkwater his power is crewed by the various and sundry roughs and rowdies who work their way up the chain of command. They are called Deepers; for, as the saying goes, cross the Lord of Darkwater and one may find themselves sinking deeper (underwater, that is).
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