rdfs:comment
| - Multi Mook Melee is when, instead of or in addition to a Boss Rush, the player may fight a seemingly endless stream of Mooks, Blue Mooks, Cave Mooks, Elite Mooks, Giant Mooks, Metal Mooks, Fire Mooks, Ice Mooks, Light Mooks, Minibosses and the like, which slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode. Generally come in two flavors: And, of course, you have the ever-popular hybrid of 3M and Strategy: Tower Defense. Examples of Multi Mook Melee include:
|
abstract
| - Multi Mook Melee is when, instead of or in addition to a Boss Rush, the player may fight a seemingly endless stream of Mooks, Blue Mooks, Cave Mooks, Elite Mooks, Giant Mooks, Metal Mooks, Fire Mooks, Ice Mooks, Light Mooks, Minibosses and the like, which slowly become tougher. This may be featured in the plot (almost any game with an arena is bound to have this) or as a minigame, bonus feature or multiplayer mode. Generally come in two flavors: 1.
* Constant stream variety, which takes place in a single room with no rest in between the waves of mooks. In fact, when one mook is defeated, a replacement may immediately take its place. 2.
* Multi room variety, where the player enters a room, battles a set number of mooks, and then moves on to the next one. Some Multi Mook Melee of this variety give the player a chance to catch their breath before the next group of mooks. When Multi Mook Melee is turned Up to Eleven, you have The War Sequence, which has you fighting virtually hundreds of mooks at once. When you're surrounded on all sides, expect to Hold the Line and do some Radial Ass-Kicking. And, of course, you have the ever-popular hybrid of 3M and Strategy: Tower Defense. Examples of Multi Mook Melee include:
|