Jump Cancel Throw (JCT) is an advanced technique in Super Smash Bros Brawl that allows the player to throw an item while sliding a little bit forward, similar to a Glide Toss. It can be performed by any character in the game. First, have an item in hand, then dash. Jump and cancel it into a throw. There are different frame limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.
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| - Jump Cancel Throw (JCT) is an advanced technique in Super Smash Bros Brawl that allows the player to throw an item while sliding a little bit forward, similar to a Glide Toss. It can be performed by any character in the game. First, have an item in hand, then dash. Jump and cancel it into a throw. There are different frame limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward.
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| - Jump Cancel Throw (JCT) is an advanced technique in Super Smash Bros Brawl that allows the player to throw an item while sliding a little bit forward, similar to a Glide Toss. It can be performed by any character in the game. First, have an item in hand, then dash. Jump and cancel it into a throw. There are different frame limits for each character. Basically, this tech is performed by transferring the jump momentum into the toss, which is how the character slides forward. It's applications are similar to a glide toss because the player can perform a forward, backward, forward reverse, and a Backward Reverse JCT. There is a slight difference between the two. Note that the player won't gain any invincibility frames like a glide toss does. Characters with a poor glide toss can use this to gain some distance. This technique can be performed in Super Smash Bros. for Nintendo 3DS and Wii U as well. In addition, Mega Man is able to use it in sucessive times by using his Metal Blades.
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