About: Virtual World   Sponge Permalink

An Entity of Type : dbkwik:resource/Cu3O6JC33Stz4_HmCH0OhA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Virtual world(s) is/are

AttributesValues
rdf:type
rdfs:label
  • Virtual World
  • Virtual world
rdfs:comment
  • Virtual world(s) is/are
  • The Virtual World (formerly known as 8-bit and also known as the Digital World) was a party room in Club Penguin during The Fair 2014 and The Fair 2015. It could be accessed by going to the Unplugged Arcade Machine at the Galaxy Park.
  • Story 4: Virtual World (Story(ストーリー)4 バーチャル世(せ)界(かい) Sutōrī Shi: Bācharu Sekai) is a story arc in the Yu-Gi-Oh! anime. The arc does not appear in the manga. It is sometimes referred to as The Noah Arc or Noah's Arc, by fans and by 4kids Entertainment. In the English dub, this arc and Battle City part 2 are referred to as Enter the Shadow Realm.
  • A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. These avatars usually appear as textual, two-dimensional, or three-dimensional representations, although other forms are possible (auditory and touch sensations for example). In general, virtual worlds allow for multiple users.
sameAs
Start date
  • 2002-03-12(xsd:date)
dcterms:subject
tourguide
  • WELCOME TO THE DIGITAL WORLD... DO NOT BE ALARMED... ZZT! THIS IS A HISTORICAL GAME... FROM THE 8-BIT ERA... DO NOT WORRY... ZZOT... THERE ARE NO GAME OVERS HERE
Romaji Name
  • Bācharu Sekai
dbkwik:caprica/pro...iPageUsesTemplate
dbkwik:club-pengui...iPageUsesTemplate
dbkwik:clubpenguin...iPageUsesTemplate
dbkwik:mud/property/wikiPageUsesTemplate
dbkwik:yugi-oh/pro...iPageUsesTemplate
dbkwik:yugioh/prop...iPageUsesTemplate
en name
  • Virtual World
Games
  • None
Open
  • 2015-05-20(xsd:date)
  • --02-20
Last
  • 121(xsd:integer)
Closed
  • 2015-06-11(xsd:date)
  • --03-06
Series
  • Yu-Gi-Oh!
First
  • 98(xsd:integer)
dbkwik:itlaw/prope...iPageUsesTemplate
Medium
  • Anime
center
  • Virtual World
Title
  • Virtual World
PREV
ID
  • 856(xsd:integer)
Ja Name
  • バーチャル
Place
NEXT
End Date
  • 2002-08-27(xsd:date)
North
abstract
  • Virtual world(s) is/are
  • The Virtual World (formerly known as 8-bit and also known as the Digital World) was a party room in Club Penguin during The Fair 2014 and The Fair 2015. It could be accessed by going to the Unplugged Arcade Machine at the Galaxy Park.
  • Story 4: Virtual World (Story(ストーリー)4 バーチャル世(せ)界(かい) Sutōrī Shi: Bācharu Sekai) is a story arc in the Yu-Gi-Oh! anime. The arc does not appear in the manga. It is sometimes referred to as The Noah Arc or Noah's Arc, by fans and by 4kids Entertainment. In the English dub, this arc and Battle City part 2 are referred to as Enter the Shadow Realm. Originally created in order to allow for more distance between the anime and the manga, the arc bisects the Battle City story arc and serves as a side adventure for the protagonists. Many of the characters introduced in the Battle City arc, however, appear only in a minimal role.
  • A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. These avatars usually appear as textual, two-dimensional, or three-dimensional representations, although other forms are possible (auditory and touch sensations for example). In general, virtual worlds allow for multiple users. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multiplayer online games depict a wide range of worlds, including those based on fantasy, science fiction, the real world, super heroes, sports, horror, and historical milieus. The most common form of such games are fantasy worlds, whereas those based on the real world are relatively rare. Many MMORPGs have real-time actions and communication. Players create a character who travels between buildings, towns, and worlds to carry out business or leisure activities. Communication is usually textual, but real-time voice communication is also possible. The form of communication used can substantially affect the experience of players in the game. Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.
is PREV of
is NEXT of
is Northeast of
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