About: Stream (Ohga Shrugs)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Work on the Nintendo Stream began in earnest in 2008. After experimenting with social features on the Revolution, Nintendo decided to build a console around a social network. This would eventually become an outgrowth of the Nintendo Network, and the Stream would constantly download data to connect players to a social network.

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  • Stream (Ohga Shrugs)
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  • Work on the Nintendo Stream began in earnest in 2008. After experimenting with social features on the Revolution, Nintendo decided to build a console around a social network. This would eventually become an outgrowth of the Nintendo Network, and the Stream would constantly download data to connect players to a social network.
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  • Work on the Nintendo Stream began in earnest in 2008. After experimenting with social features on the Revolution, Nintendo decided to build a console around a social network. This would eventually become an outgrowth of the Nintendo Network, and the Stream would constantly download data to connect players to a social network. Information about the Nintendo Stream first became available at E3 2011. The system shown was not the final version, but the features soon became clear. A tech demonstration of a bird flying was shown to emphasize the new system's graphical prowess. No games were confirmed, though several of the demonstrations shown eventually would be made or incorporated into games. The Nintendo Stream was released in North America on November 18, 2012, in Europe on November 30, and in Japan on December 8. Consoles were sold in $300 and $350 skus. Launch titles included New Super Mario World, Pokemon Snap 2, and multiplatform games such as Epic Mickey 2 and Assassin's Creed 3. The Japanese launch also included Monster Hunter 3 Ultimate, which offered cross-platform compatibility with the Game Boy 3DS version of the game. Early 2013 was something of a quiet period for the Nintendo Stream. Certain games meant to give the system an early edge, such as Pikmin 3 and Stream Fitness, were pushed back to the second half of the year. However, the system did receive plenty of multiplatform games, such as Tomb Raider, Rayman Legends, and DmC. The most notable Stream exclusive of this era was Killer Instinct 3, a successful revival of the long-dormant fighting franchise. Games with greater detailed graphics such as Grand Theft Auto V, would then later help the Nintendo Stream boost up it sales in North America and Europe.
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