About: Super Smash Bros   Sponge Permalink

An Entity of Type : dbkwik:resource/q4zoLffAko18yr1mG-Vxvg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The game is essentially a crossover between several different Nintendo franchises, such as Mario, The Legend of Zelda and Kirby. Super Smash Bros. received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States, and 1.97 million copies sold in Japan.

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rdf:type
rdfs:label
  • Super Smash Bros
rdfs:comment
  • The game is essentially a crossover between several different Nintendo franchises, such as Mario, The Legend of Zelda and Kirby. Super Smash Bros. received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States, and 1.97 million copies sold in Japan.
  • The commercial starts out with Mario, Donkey Kong, Pikachu, and Yoshi walking through a meadow of flowers. Mario then trips Yoshi and then mayhem occurs as gameplay of Super Smash Bros is playing. Mario is pummeling Donkey Kong and Pikachu is getting tossed around like a game of hot potato. Yoshi then hits Donkey Kong with a hammer and little Nintendo 64 logos revolve around his head. The final message says Get N or get out.
  • Super Smash Bros, known in Japan as Dairantō Smash Brothers, is Nintendo's very own Massive Multiplayer Crossover Fighting Game/Platformer with a twist. Remember all those times when, as a kid, you put all your Transformers and G.I. Joe and Masters of the Universe toys together and made them fight (and you know you did)? Super Smash Bros takes that idea and runs with it. Characters from Nintendo's large stable of games, from Mario and Pikachu to Link and Samus Aran, face off in a four-player fight to the finish. This game pretty much kicked off the Mascot Fighter sub-genre in one go.
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Title
  • Super Smash Bros
Industry
  • Nintendo
Year
  • 1999(xsd:integer)
abstract
  • The game is essentially a crossover between several different Nintendo franchises, such as Mario, The Legend of Zelda and Kirby. Super Smash Bros. received mostly positive reviews from the media. It was commercially successful, selling over 4.9 million copies, with 2.93 million copies sold in the United States, and 1.97 million copies sold in Japan.
  • Super Smash Bros, known in Japan as Dairantō Smash Brothers, is Nintendo's very own Massive Multiplayer Crossover Fighting Game/Platformer with a twist. Remember all those times when, as a kid, you put all your Transformers and G.I. Joe and Masters of the Universe toys together and made them fight (and you know you did)? Super Smash Bros takes that idea and runs with it. Characters from Nintendo's large stable of games, from Mario and Pikachu to Link and Samus Aran, face off in a four-player fight to the finish. Unlike other games, however, the Smash Bros. series doesn't leave it at that. Several stages have platforms, bringing the carnage to multiple levels, while others have native dangers, such as rising acid and random airstrikes. In addition, various weapons will appear randomly on the field, from barrels and hammers from Donkey Kong, to beam swords (which look suspiciously like lightsabers), Super Stars, the old SNES Super Scope, and even Poké Balls, which of course, release Pokémon to help you out. Instead of simply trying to inflict damage, players are instead attempting to knock them off the stage, forcing them off the sides, or just smacking them harder and harder, until they eventually go sailing off as A Twinkle in the Sky. The first game (1999), released for the Nintendo 64, is rightly regarded as one of the best games ever for the system. The Sequel, Super Smash Bros. Melee (2001) for the Game Cube, featured even more characters, such as the oft-rescued princesses Zelda and Peach opposite their oft-kidnappers Bowser and Ganondorf, a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, Marth and Roy from the Fire Emblem series that until then was only released in Japan, led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's flagship series. The third game in the series, Super Smash Bros. Brawl (2008) for the Wii, introduces Final Smashes, brings back the long-absent Pit from Kid Icarus, and even features third-party characters from outside Nintendo's stable; in this case, Sonic the Hedgehog and Metal Gear's Solid Snake, the former fulfilling a nearly two-decade-old fanboy dream. (The latter was because of a request by Hideo Kojima.) Not to mention that the game now has an actual story. The Subspace Emissary tells of a world in which the characters (as implied in Melee) are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army. A fourth, unnamed title is currently in development. It has been confirmed to be dual platform on the Nintendo 3DS and the Wii U and it has been said the two games will be able to interact in some fashion. This game pretty much kicked off the Mascot Fighter sub-genre in one go.
  • The commercial starts out with Mario, Donkey Kong, Pikachu, and Yoshi walking through a meadow of flowers. Mario then trips Yoshi and then mayhem occurs as gameplay of Super Smash Bros is playing. Mario is pummeling Donkey Kong and Pikachu is getting tossed around like a game of hot potato. Yoshi then hits Donkey Kong with a hammer and little Nintendo 64 logos revolve around his head. The final message says Get N or get out.
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