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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Delay is a Command in the User Interaction Suite of the Standard Additions Dictionary.

AttributesValues
rdfs:label
  • Delay
  • Delay
rdfs:comment
  • Delay is a Command in the User Interaction Suite of the Standard Additions Dictionary.
  • Delay (ディレイ Direi?) is a reoccurring spell and skill in the Tales series.
  • The Delay effect repeats audio after a specified amount of time. This effect simulates sound bouncing off a surface, such as a wall. To simulate the acoustic ambience of a room, use the Reverb effect. Delay Time Time between the original sound and its echo, in milliseconds. Delay Amount Volume of the first delayed audio, as a fraction of the original. Feedback Amount of the echo that is fed back into the delay line to create subsequent echoes. Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Values of 50% are commonly used.
  • Level: 6 MP Cost: 30 Casting Time: 1F Effect: Slows down the skill activation time of a party member. Obtained: Default Spell (Mack) Level 34
  • The time that is between swinging or shooting with a weapon.
  • The delay of a network specifies how long it takes for a bit of data to travel across the network from one computer to another.
  • [[w:|]][[Category: derivations|Delay]] delaien from [[w:|]][[Category: derivations|Delay]] delaier from [[w:|]][[Category: derivations|Delay]] deslaier from des- + laier "to leave", of [[w:|]][[Category: derivations|Delay]] origin--a conflation of [[w:|]][[Category: derivations|Delay]] *latjan "to delay, hinder" (from Proto-Germanic *latjan (“‘to delay, hinder, stall’”) from Proto-Indo-European *le(i)d- (“‘to leave, leave behind’”)) and [[w:|]][[Category: derivations|Delay]] *laibjan (“‘to leave’”) (from Proto-Germanic *laibijan-, laibián- (“‘to leave, cause to stay’”) from Proto-Indo-European *leip- (“‘to remain, continue’”)). Akin to [[w:|]] latian "to delay, hesitate" (from Old English latu "a delay, a hindrance"), Old English lǣfan "to leave". More at let, leave
  • Only available in Shadow Hearts: Covenant. Equipping this to a character's Physical Attack Ring induces odds of delaying inflicted's next turn. Delay 1= |-| Delay 2= |-| Delay 3= |-| Delay 4= Description: Embodies the ill will of the pixies, who love to play wicked tricks. Number of Levels: four Delay 1 Location- Hidden at the SG Italian Branch HQ in the second area at the upper right hand corner. Delay 2 Location- Dropped by Astaroth when you face him at Apoina Tower. Delay 3 Location- Dropped by Neo-Astaroth at Immortal Mountain.
  • Delay is a recurring status effect that pushes its victim to a lower position in the order in which actors in battle carry out assigned commands. In a battle rule system where each actor, both enemies and player characters, are eligible for one action per turn, characters or enemies under Delay status will execute their action at a lower priority on the action-order list, allowing other actors to pre-empt them. Depending on the intensity of the effect and the position of the other actors on that action-order list, it can range from a minimal increase that doesn't even allow other actors to pre-empt the victim, to pushing the victim to the very last position of the list. Its aplicability to ATB battle systems has not yet been fully determined.
  • In baseball, a delay is any temporary abnormal cessation of the playing of a baseball game for any reason, though most usually due to inclement weather (typically referred to colloquially as a "rain delay.") If play is unable to resume, this may result in a cancellation, though such games may sometimes be made up as part of a double-header. Rain and other types of inclement weather are a common factor in causing delays in open stadiums, but are generally not a factor in those that are covered by a dome.
sameAs
dcterms:subject
dbkwik:aselia/prop...iPageUsesTemplate
dbkwik:baseball/pr...iPageUsesTemplate
dbkwik:interlingua...iPageUsesTemplate
Parameters
  • 0(xsd:integer)
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:shadowheart...iPageUsesTemplate
dbkwik:applescript...iPageUsesTemplate
suite
  • User Interaction
dictionary
  • Standard Additions
abstract
  • In baseball, a delay is any temporary abnormal cessation of the playing of a baseball game for any reason, though most usually due to inclement weather (typically referred to colloquially as a "rain delay.") If play is unable to resume, this may result in a cancellation, though such games may sometimes be made up as part of a double-header. Rain and other types of inclement weather are a common factor in causing delays in open stadiums, but are generally not a factor in those that are covered by a dome. Other factors may result in an official delay include any events that it is felt may endanger the safety of those playing the game, or the fans. One notable example was in the 2012 wild card game on October 5 with the St. Louis Cardinals at the Atlanta Braves. Fan outrage at a blown call regarding the infield fly rule resulted in fans pelting the field with debris. Players and officials were forced to seek shelter in the dugouts and a 19 minute delay resulted as a protest was lodged by the Braves's manager and the debris was cleaned up by the grounds crew.
  • Delay is a Command in the User Interaction Suite of the Standard Additions Dictionary.
  • Delay (ディレイ Direi?) is a reoccurring spell and skill in the Tales series.
  • The Delay effect repeats audio after a specified amount of time. This effect simulates sound bouncing off a surface, such as a wall. To simulate the acoustic ambience of a room, use the Reverb effect. Delay Time Time between the original sound and its echo, in milliseconds. Delay Amount Volume of the first delayed audio, as a fraction of the original. Feedback Amount of the echo that is fed back into the delay line to create subsequent echoes. Dry Out, Wet Out The amounts of the original (dry) sound and delayed (wet) sound in the final output. Values of 50% are commonly used.
  • Level: 6 MP Cost: 30 Casting Time: 1F Effect: Slows down the skill activation time of a party member. Obtained: Default Spell (Mack) Level 34
  • The time that is between swinging or shooting with a weapon.
  • Only available in Shadow Hearts: Covenant. Equipping this to a character's Physical Attack Ring induces odds of delaying inflicted's next turn. Delay 1= |-| Delay 2= |-| Delay 3= |-| Delay 4= Description: Embodies the ill will of the pixies, who love to play wicked tricks. Number of Levels: four Delay 1 Location- Hidden at the SG Italian Branch HQ in the second area at the upper right hand corner. Delay 2 Location- Dropped by Astaroth when you face him at Apoina Tower. Delay 3 Location- Dropped by Neo-Astaroth at Immortal Mountain. Delay 4 Location- Found in the deeper parts of the Neam Ruins in Anastasia Romanov's sidequest.
  • The delay of a network specifies how long it takes for a bit of data to travel across the network from one computer to another.
  • [[w:|]][[Category: derivations|Delay]] delaien from [[w:|]][[Category: derivations|Delay]] delaier from [[w:|]][[Category: derivations|Delay]] deslaier from des- + laier "to leave", of [[w:|]][[Category: derivations|Delay]] origin--a conflation of [[w:|]][[Category: derivations|Delay]] *latjan "to delay, hinder" (from Proto-Germanic *latjan (“‘to delay, hinder, stall’”) from Proto-Indo-European *le(i)d- (“‘to leave, leave behind’”)) and [[w:|]][[Category: derivations|Delay]] *laibjan (“‘to leave’”) (from Proto-Germanic *laibijan-, laibián- (“‘to leave, cause to stay’”) from Proto-Indo-European *leip- (“‘to remain, continue’”)). Akin to [[w:|]] latian "to delay, hesitate" (from Old English latu "a delay, a hindrance"), Old English lǣfan "to leave". More at let, leave
  • Delay is a recurring status effect that pushes its victim to a lower position in the order in which actors in battle carry out assigned commands. In a battle rule system where each actor, both enemies and player characters, are eligible for one action per turn, characters or enemies under Delay status will execute their action at a lower priority on the action-order list, allowing other actors to pre-empt them. Depending on the intensity of the effect and the position of the other actors on that action-order list, it can range from a minimal increase that doesn't even allow other actors to pre-empt the victim, to pushing the victim to the very last position of the list. Its aplicability to ATB battle systems has not yet been fully determined. AGI Down is a similar status effect in the basic RPG Maker VX engine. Agility, in this engine, determines the order in which actors in battle will carry out their assigned commands, with high-agility actors pre-empting low-agility ones. With the ATB script add-on, AGI will actually determine how often an actor can act within the time another actor can act only once. Hence, with ATB script add-on, AGI Down becomes a Slow effect rather than Delay.
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