About: Superior energy-gathering scrimshaw   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When activated, it gives the player a 20% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for four hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs.

AttributesValues
rdf:type
rdfs:label
  • Superior energy-gathering scrimshaw
rdfs:comment
  • When activated, it gives the player a 20% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for four hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs.
Level
  • 90(xsd:integer)
Strength
  • 0(xsd:integer)
Version
  • new
  • worn
skillXP
  • 4000(xsd:integer)
mat1price
  • no
Examine
  • 20(xsd:integer)
mat1qty
  • 10(xsd:integer)
Tradeable
  • No
Equipable
  • No
geValue
  • no
destroy
  • Drop
disassembly
  • no
Quest
  • No
kept
  • reclaimable
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Misc
  • File:Scrimshaw scroll piece 4.png Purchase the energy-gathering scrimshaw scroll from Boni on Waiko
Stackable
  • No
Tier
  • n/a
Slot
  • Pocket
MAT
  • Ancient bones
Magic
  • 0(xsd:integer)
Name
  • Superior energy-gathering scrimshaw
Value
  • 1(xsd:integer)
Members
  • Yes
Weight
  • 0(xsd:double)
Update
  • The Arc – Chapter 2
Skill
  • Fletching
Class
  • N/A
ID
  • 38831(xsd:integer)
  • 38832(xsd:integer)
Release
  • 2016-10-10(xsd:date)
Ranged
  • 0(xsd:integer)
abstract
  • When activated, it gives the player a 20% chance to double the divine energy received when gathering memories (this applies even if a memory is not obtained). The scrimshaw will last for four hours of activated use before degrading to dust. The scrimshaw will work on all normal divination wisps/springs, including elder, negative, positive, and ancestral wisps and springs. This scrimshaw is worth around 2,600 energy (at 99 Divination) if left constantly activated while training - in incandescent energy. The duration (and thus the overall value) can be roughly doubled if deactivated when converting memories, as it has no effect then. Even so, it is hard to justify making when the combat scrimshaw are generally worth much more - however, the scrimshaw may be of benefit to ironmen looking to create divine charges.
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